First test of the endo in UE4.
All the automatic bones I've set up for ease-of-posing ports over flawlessly from the looks of it, which is honestly tons better than I expected!

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Happy
My name is Tyler Hinthorne and I am a specializing in characters, creatures, and in I am open to short and long-term contracts and jobs.
📂: https://t.co/Jws4AZo2X4
📨: thinthorne.com

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We never wanted to start another campaign before fufilling the previous one. (Even tho Vestri 4 has been finished for half a year) Problem is that winter isn't the best time to do crowdfunds, so chances are we will still have to wait before launching issue4. https://t.co/yAWWP2hyQl

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Happy I am a 3D Artist specializing in characters and creatures. I also have game design and technical artist experience in UE4.
Portfolio: https://t.co/Jws4AZFElE

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We have a behind-the-scenes look with our developers on the UE4 update. Read our dev interview on developing UE4. https://t.co/bsaTxt7Sxe

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I've been hard-assing some rough animations since October with the super long-term goal of trying to learn how to implement Robin into a real character in something like UE4. Just wanted to show some progress shots, since I've been radio silent and slow on art lately.

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Hello my name is Conor and I'm an undergraduate Animation student at Ulster University Belfast. I specialise in 3D environmental work, and spend a lot of my time working with UE4. Here are some of my newest pieces of work.

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Put the Infinite Chief into some old CEA concept art last week. I'm still not too sure how I feel about it, but I figured I'd put it here anyway. This will probably be one of my last SFM renders as I'm transitioning over to Blender/UE4.

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With 91 unique assets you can easily build beautiful stylized Fantasy Villages for your game. This pack contains everything you need to make a beautiful stylized fantasy village scene. It's readily available to import in Unity3D and Ue4. https://t.co/SjD3rHtQFT

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On tonight's stream, I painted a mood painting for my environment using a render from UE4. Hammering out those ideas!

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First texturing pass done on the mech with a quick throw of it into UE4. Not quite sold on the colour scheme or decals on it but its a first pass so I will be coming back to it ALOT. Let me know what y'all think 😃

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Finished up a recreation of 's fantastic sprout room scene in

Thank you so much for allowing me to take a stab at this, your work is spectacular, and I hope I did it justice!

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The game is coming soon !!!!
sharing a crop of the main promo piece I did for Subverse , lighting and render entirely in UE4.
view the full version here or on the game 's store page 😃 : https://t.co/Xyvz6ML8xG

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With 91 unique assets you can easily build beautiful stylized Fantasy Villages for your game. This pack contains everything you need to make a beautiful stylized fantasy village scene. It's readily available to import in Unity3D and Ue4. https://t.co/Meukw1wmJV

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Happy 🥳

My name's Yeray, I'm a game dev, trying to be a Game Designer from Barcelona. I work with Unity and UE4. I also draw, love pixel art, emotional games and cute animals 😍

🌈Check my work here: https://t.co/L57JlS4sk2
🌈Mail: hello.com

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I couldn't go *one* day. Trying out a parallax glass shader in UE4. Surprised at how simple it was to set up. Found the technique here: https://t.co/aI7swFcUnF. I added a few rudimentary bits such as AO and normals just to play around with it.

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Thanks for the artshare! I'm Gawgain, I design characters
(hoping to make some kind of game at some point about them, need to get learning UE4.)
tagging

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So this is the game I have been developing in my spare time for forever! I thought I'd share just a teaser with you all today! The game is called Outlaw Heart! Its a fast paced action game being developed in UE4. That's all I can share for now! https://t.co/eVopzWRZZK

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