画質 高画質

Decided to do a more chill, out-of-battle idle animation (featuring shiny colors!)

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A snake robit in the game I'm working on.
He lies in wait before springing to action!

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Finally finished the animation for Stenowatt!

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Experimenting with visualization and preparing for animation. Here is one of the test renders.

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Hair render for Nyanners 3d fanart i made.

No curve used & thus low poly. For a proper cel-look character, this is the way to go. It gives you very good hair topology and clean outlines that require minimal adjustment but Ofc. takes more time.

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