画質 高画質

Experimenting with visualization and preparing for animation. Here is one of the test renders.

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Hair render for Nyanners 3d fanart i made.

No curve used & thus low poly. For a proper cel-look character, this is the way to go. It gives you very good hair topology and clean outlines that require minimal adjustment but Ofc. takes more time.

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Since Alban is done, time to start an another member! This time it's the turn of ! Here's the headshot done! :D

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We love this clay stylized bust by ZBrushCentral member Chenzhe! Based on a concept by Cedric Peyravernay. You can see more and drop a comment at: https://t.co/TmrQs0iZGg





      

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あれもこれもで寄り道ばかりで進まないけどsculpting少しできました。#blender

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Now that our student project is done, I can work on something more personal. Wanna see? 👀

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Was working more on this model in stream with my friends today 👀#vrchat

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Creature Carving- Asian Dragon Master Course《ドラゴン》―複雑な生き物モデリングとマップ作成技術のコース
English version👉https://t.co/5jA8jfj3x1
日本語版👉https://t.co/D6l44sOuQD

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無茶苦茶大変だった顔のモデリングのやり直しも多少は報われた気がする。こうやってポーズ作ってるとミスしてるところを色々発見できた。

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