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I know, I'll make a really simple model that I can practice rigging, texturing, etc!
12 months later: FFS! This is why we never finish anything!
(Slight humble brag, cos I am kinda pleased with how it's going. Don't think I'm actually gonna be able to rig it but meh 😓)
#Blender
another character art design, in this one i tried texturing and making all the lines as clean as possible, did the sketch a few days ago and finally finished it after a few breaks 😄. iam very happy how it turned out. (≧▽≦) 🧡
So after losing two days and almost all of my sanity trying to get Blender to cooperate, I've finally begun texturing. Next step: texturing the mouth and body, and adding hair particles
So here's Alfonso V as part of an art trade for @Gustly_Wind, he's a wealthy pistachio who's part of a royal bloodline. This time I tried doing some texturing & airbrush shading, and it was a bit tricky. However, I'm always willing to try new things and improve. #artistontwitter
Added details on the retopoed #Sergal mesh for the lips, nostrils, hand- and feetpaws (main body mesh), the teeth and tongue.
The finer details from the high-res mesh will be baked into the textures of a more animation friendly lower resolution mesh.
#zbrush
Ready for texturing! https://t.co/p48IAO6L4O
very excited to continue working on this on stream tonight! its texturing time! >:o
Taking a break from larger projects today to get some sculpting and texturing practice in
I've been reworking and retexturing my king model the past few days and after 50 headaches i think hes finally done lol ahhh
Found these renders on Christian Haniszewski`s Artstation. Project done in collaboration with my friends of Nathan Love again. Did texturing and lookdev on them also some poses. Did some additional modeling, but dont quite remember it.
oh yeah also I've gone and redesigned Lady again ;3
still working on the texturing here, hehe
she has little teefies >w<
Update Time! 1) Initial import to substance painter. 2) Texturing done almost final pass. 3) Inside UE4 with a vertex blend shader to add the mossy parts. What are you guys thoughts? What have you worked on today. #3dart #3dartist #SubstancePainter #ue4 #stylizedart
Dipping my toes into clothes texturing with a tribute to I5555 <3
Working on cute #magebots #Marchofrobots2021
Thanks to @Marcel_Hampel for giving me the permission fgfgf
Still figuring out the texturing part 🙃
UV unwrapping our mascot, Melvin the Monster - a fun exercise you'll get to do in our new course "Fundamentals of Texturing" https://t.co/grYJptp9lz #b3d