愛着がわいてきた今日この頃
次はアニメーション作ってみよう

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Altered normals baked to 2 maps, one with jaw open, and a driver between the two. It works fine, but for some reason the normal maps are producing terrible artifacts/glitches at the edge of the shading. No idea why, its not in the map itself. Anyone know?

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Normally I Model everything myself. But since Cactus is a machine, I asked my 3D Prop Artist, Ken, if he would like to help out with Cactus.

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Cactus, the Junior Constable under the Interplanetary Police from (Which, might just be my favorite game)

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Hello ! I make 3D stuff that looks 2D with . It's more tech demos than art at this point, but we'll see where it goes.
I also make tutorials on https://t.co/X6w3OvuWtZ
https://t.co/pWXu6p6d64

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Congrats on 400k subs calli!! . Anyways, I've been wondering how you would look in 3D. Hopefully, we'll all get to see you in your 3D debut one day. All the best!

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I've been playing around with having my character change shirt designs, this one has a logo on it, but I kinda Ironman-ed it. Is this alright?

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Improved vertex group selection for Now you can select multiple mesh vertex groups and put them into matching GP vertex goups as you wish. Weights are also preserved, and you can choose to use 0/1 or smooth weight for adjusting your lines :D

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so apparently there's an actual type of furniture that's called "pumpkin chair"

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WIP. Another festival Trainer. This one specializes in Fighting type Pokemon. He will not stay naked, I promise.

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Working on a fun little commission of Rin from
! It's always nice when people commission me to make clothes that are different than anything I already have in my index of clothes for my own characters~

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Festival Trainer Shoki wants to battle!

This is the final emission shader render. I'm gonna make a figurine style too becaaaaauuuuse...

A family friend of mine is going to help me 3D print it! : D

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Please send me some strength so I can hopefully finish this whole piece over the weekend...

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