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Good morning Turtles! Time for #EarlyMorningDev! Today, PARTICLES! Hoping to have PARTICLES for #LDJAM in the #TurtleBrains #GameDev framework!! Join live: https://t.co/77IZTfLK1Y
Drew another scene from “Princess Mononoke” 🌌
(Really proud of the particles in this one. #NoShame)
#StudioGhibli #PrincessMononoke
#124
Different Strokes
#Everyday #DailyRender #Cinema4D #OctaneRender #XParticles
#121
Release the Weapon
#Everyday #DailyRender #Cinema4D #Cycles4D #XParticles
Ok, last night I got the particles to stick to the map. Turned out to be quite easy - just changing a value from true to false! #coronaSdk
#Halloween is getting closer, so I added some particles to my #vampireGame last Night #dkgame #gamedev #indiedev
Alien Sketch Desert/Nesting Array... ;) #cinema4d #xparticles #cycles4d + sketch & toon
one for the videogame kids: if you don't wanna use animated spritesheet particles for smoke effects just slap some noise in your UVs ♨
A generative typeface created using attractors, repellers and particles https://t.co/2pn3WeZSdG via @CoderSpaghetti
Particles added & began working on tank mode for the late game
(:
#gamedev #indiedev #gamedesign #gameart #trees #indiegame #gamedevelopment
The Takeover
#Everyday #DailyRender #Cinema4D #OctaneRender #XParticles
We're almost done with Red's particles! This is one of his bigger moves.
#indiegames #gamedev #madewithunity #gameart
Custom vertex streams in Unity's particles means I can now stretch them based on velocity! In shader!
I'm not sorry for this gif. At all.