's toon shader is decent! Spent all evening retopoing. Maybe tomorrow is the day she gets her jacket!

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Got a little work done on this one. The retopology takes a horrible amount of time :(

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Morena wip.. retopoloca

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RetopoFlow 2.0 is starting to look good! cannot wait to show it off!

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Sculpted this totem in Next up is retopo/uv and texturing! the concept is from https://t.co/Xo20d0FFBQ

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Retopo'd the second variant, very new variant and is now doing the texture work. 23k lowpoly. 😄

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After 2 days retopo, this cliff face is now 4400 tris, down from 45k. Testing norm bake tomorrow!

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Learn Maya retopology in just five steps!
https://t.co/zeGoa8aYNu

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the retopology is going to be quite the undertaking.

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Arrrrrgh back to retopo-ing this bad boy hellhound.... I sware someday he'll be finished.

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My base mesh scultp is done, now I have to retopo it before I can start using it as a base for future female characters

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All done with retopo and just recently started texturing! Here are some early WIP pics of how she is coming along.

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That's actually pretty nice, my problem is that I have a lot of overlapping curls and I want it as one solid mesh, hence the retopo

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Forgot to post the final sculpt after changes. Working on retopo now.

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Hellhound model complete... now on to retopo'ing this bad boy- "Ultimate Demon Legion" Coming Soon!

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Evening practice sculpt: Zbrush, Modo retopo-uv-mikkt, textures-bakes, Marmoset Toolbag render

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Static mesh retopology progress. The main piece looks a little crazy, but to be fair, it's a hardsurface attachment & a very strange shape

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Fucking insane how easy it is to redistribute/retopologize/Control Mesh Density and Edge Loops of your geometry in ZBrush

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