Road is blending nicely with the other layers ot the terrain and keeping a nice tessellation, i'm so happy! :D

4 13

I had a great time with this lighting/layout practice using the amazing assets from the UE4 Kite Demo. Thanks to all those who gave me critique and advice along the way!

https://t.co/4TXpDxRVAa

12 24

How about some spells prototype? Our enemies need some magic and we also need to lay off the terrain for a possible playable wizard in the future!

13 30

I started designing some graphics for my new game developing project in Unreal engine 4 and Blender

--THE PIRATES OF BLACK ISLAND--




2 8

Infinitesimals - Added weapon spread states (barrel alignment incomplete) and some improvements to ricochets. HQ link: https://t.co/0MZSos6Ujc

17 117

Jimmy is alive...HE'S ALIVEEEEEEEEE
Character finished...post process test...wip...

3 7

brings out the best intentions for the week! What are your plans? (We will check in with you on Friday to see what you accomplished.)

6 9

The third part of our tutorial "Creating Reactive Water" for our game in by our programmer https://t.co/Obqn6hFGUC
Hope you like it :)

17 48

Always nice to sculpt for Death Witch: Bloodline over when you have to texture it for you!

Enviroment artists for the win!

9 3

Planetrism FREE DEMO is out now. You can download it here https://t.co/2r7eq4x3bu

4 12

Snippet into some of the work in my portfolio - heres a Chinese Fu Dog I modeller this year!

0 8

Somewhere between having a lazy sunday and working myself to death. Coffee please!

ヽ(゚∀。)ノ

8 6

Been figuring out some new optimization techniques so I haven't posted much in terms of level progress, but here are a few WIP screens!

7 10