Didnt have much time this week but atleast i managed to model another enemy..but have to repaint the jacket ..looks wierd when animated🙈 sketch made with

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Current WIP renders of Anaru from Anohana. Rigging is going alright. Weight painting is hard. Still have her shoes and hair to finish. Thanks to and their BEER fundraiser. The art submitted to it has really inspired this

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Made this boy + his hair + this low poly demon sword inspired by soulcalibur today on stream. Was pretty fun. Now I need to stop being scared to learning rigging so that I can make my creations move.

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Narumi Momose from Wotakoi: Love is hard for Otaku. I made her a few weeks ago for practice. I don't plan on doing much more with her. I stopped working on her to finish Anaru
Thank you to everyone who has been supporting the and communities

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Trying some postures in order to find rigging, weigh and topology problems. Too many of them as far as I can see. 🤣

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I tried some anisotropic highlights and textured shadows for the hair based on curves. The detail looks cool, but is a little hard to control and maybe too overdetailed for what I want to achieve.

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More fun with Callisto! I also put together some steps of my still image process. Background render created with 's beautiful blend for the BEER fundraiser (available via BNPR).

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3D full body love-chan!

Honestly I miss love-pii so much, but I believe problem will be solved and they will return eventually. No matter how long it takes, I will wait. I hope they are doing fine.

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I had to buy more ram to keep my pc from exploding in order to finish this one :D

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After a long break, I am finally resuming my work on Nozomi! I experimented with the eyes today. Unfortunately, I am not sure if I will continue the tutorial series right away. Some experimentation is needed and I want to avoid a lot of back and forth. Will share more soon!

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No matter what I do to her hair, she just looks like a princess to me.

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I’ve been tried to create a 3D model for a long time and I just did it successfully. Thanks to all knowledge from & community. Next step is optimizing and rigging which is very challenging for me. 😂

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Added a section to my website that shows some of my best stuff that I've posted here on twitter for your convenience~

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I did some art with Callisto. She's almost finished! Raw render in comments...

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✅Modeling
✅Rigging
✅Cloth sim
✅Materials
✅Line art
✅Youkai whacking stick

Time to start roughing in some test poses and see what breaks. (Its the hair. The hair is gonna break.)

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When you get some nice outlines and then you break the shader trying to improve them.

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This is Ipo. She's a ritualist, but in her spare time she is a gardener snake🌺

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Akira Tachibana from After the Rain

I've been working on her for a bit. I'm still working on her and other stuff. Not happy with her hair yet

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I made a post-processing outline nodegroup for compositing. It based on script for Unity, and i screwed something with faking projection matrix up, but it works.

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