I can’t believe the month is over, I’ve had so much fun!! Day 31, Milotic 💙✨(feat. Sootopolis City) Thanks for going on this journey with me!! 🎣

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after generating UV sphere and icosphere meshes, making a torus was such a breath of fresh air of simple topology

no need to handle duplicate verts at poles or edge joins, and no weird triangle/vertex counts

my code just, worked, on the first try 💗

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Animal death (?) , skulls //
This is what I'm doing btw! Modelling some simple skulls in mudbox then retopologising in may I'm actually really enjoying this

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Some closer looks at the topology. Still got a lot to learn, but I'm quite pleased with how clean things look. Also, it's worth mentioning that she *does* have visemes. The mask wobbles and shifts a bit when you speak!

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Yess it is from todays Topolino!!

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sculpt and re-topology, gonna attempt to make a new epic and improved hd version of my little man in Blender

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Working on UV mapping and getting the topology low.
Took a break for a few days from social media and other things BUT I'm back in horrible UV mapping YAY

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Topological molecular nanocarbons: all-benzene catenane and trefoil knot | Itami Organic Chemistry Laboratory, Nagoya University https://t.co/6KeiBPwO76

こんなに美しい分子を合成されると「はえーすっごい」以外の感想が出ないわけです

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quick cat face topology wip, im eventually gonna finish this fucking squilf model then yall are gonna ENJOY my 3d warriored cat content
for now it is 6 am and i need to get some fucking SNOOZE in!!! night yall :3

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Alright! Round 2 of her is done! I turned those blocked out forms into a full ass Tippy. After two nonstop days of laborious crafting & learning. Next on my hitlist is retopology, then uv unwrapping, I'll bake her, paint her, and rig her up for animation! That'....s a lot! Still!

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Sculpting a little comic Keyleth. As a treat. Retopology and hair simulations go next.

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Welcome to the Grim Cyberstar. Allow me to introduce myself. My name is Teslabuster, and I am part robot. 'Nice to meet you' as they say in Utopolis.

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And a turn around! Some cleaned up topology and was ready for feedback (7/?)

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I tried out a nose hole and made some p wonky topology hah, I'll have to figure out a better way for that. I also figured out some simple texture for hair

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I utilized better modeling habits this time around. There's a lot less messy/wonky topology. Barely had to do any cleanup work on the head because I kept the vert count low. All in all, I'm pretty proud of myself. Can't wait to see this in motion.

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Day 7: part 3

Retopology
Head - was fun!
Shirt and pants - pretty easy
Hands and feet - .... halp
Tail and hair - may keep as curves lol XD

But retopology its done...I think?

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Day 7: Shirt retopology is done! ... I hope XD I will be working on the hands next today but I want to test something

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Day 6:

Head retopo 95.something % done! (cause there's probably small stuff to fix jajaja)

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The topology of this model im making is so bad and I have no idea what I'm doing but its fun

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