画質 高画質

ちょっとした更新ですが、Unlit_WFShader付属のマテリアルも追加しました~🎀
こちらもおすすめなのでインポートをよろしくお願いたします

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【自作カードフレーム】
せっかくなのでお気に入りのオリキャラ2体。
他にも闇とか光とか自然とか水とか属性あります…
Unityに実装時にはレア度差分は作成しておきたいな~という感じで、
光彩の部分は動くShaderに加算処理加えて動かしたい。

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前に作ったうちのこ載せとこう…!
ガーネット(マラヤガーネット)の紅蓮さんです~!!
ちゃんと衣装考えたい…
あとマラヤガーネットお迎えしたい…

一枚目
MME: dGreenerShader ドゥドゥ様

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Also a quick Unity shader test for the hair, messing around with Poiyomi settings

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look at this Butons. this shader filter's rocks my fucking socks off

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やる気でてるから、一発でいけないかなと思ったけど、そうはいかなかった、ちょっと変だ。そしてばたりと寝てしもた。
>mpv --vo=gpu --hwdec=auto --glsl-shaders="~~/shaders/quilt8x6.hook" -aspect 3:4 --geometry=1536x2048 -loop 0 Quilt_8x6.webm
https://t.co/vTpMChGY95

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Shader defcon dropped, yknow what that means
Another defcon lol

( concept belongs to @/TWISTEDKEY )

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I am forever caught off guard by ...

I'm Josh, a Sr. VFX Artist at Pokémon working on neato things. I also do a ton of shader stuff, 3d modeling and painting. 2D animating too I guess lol

Here's some recent (and less recent) stuff!

https://t.co/DxqpIScw7z

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Shader brushes for by SeamlessTeam. These brushes were made to add dimension to flat artworks. Combine different brushes to build up the texture you like. https://t.co/vVDbDIw7Eu

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Progress on the sculpt... this is probably good enough for a dyntopo sculpt, next stage is retopo!

(none of these shaders are final but it's hard to get a sense of how it compares with the drawing without comparable shaders)

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Tears of Magic - Kaiser's Grandpa

Sneak peek of our current work. We are currently making some 3D models and assembling together to make a 2.5D scene. Those objects are inside Maya, so they don't have the shaders of our engine. What do you think?

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Getting back into the swing of things. Some free shaders on gumroad for peeps
https://t.co/riYdNhuCcJ

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setup=_=>{createCanvas(w=720,w,WEBGL),shader(createShader(`attribute vec3 a${c};void main(){gl_${c}=vec4(a${c},1.)*2.-1.;}`,`precision lowp float;void main(){vec2 p=sqrt(gl_FragCoord.xy);gl_FragColor=vec4(9./dot(cos(p),p),p,1.);}`)),rect(0,0,w)};c="Position";//#つぶやきProcessing

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Chizuru's outfit.... miss girl.. completely fucked the outfit with the tiny belt like the older one worked bc of how its divided, the sleeves in xv don't translate into jer flowy moves as well as her older design. The shader in her render isn't helping either. Not a fan of how,

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my first try in rendering in what musy have been 3 years...
had a freind help me get the basics down and im in loved.
i didnt understood how expressive the drakov's are.
cool thing is this is just the model u get in game no shaders no nothin. im so happy.

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