Hey guys I made a gradient set for you to use in clip https://t.co/mVwGWUB1vD

They're made for gradient mapping //

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Took me a second to read the correctly. This is first attempt at mapping the world. Created during the Joseon dynasty in 1402. Great piece of Source: https://t.co/q2FOOnQOOD

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Doodled up a new character of mine while I'm feeling under the weather. Trying a new method for mapping out features. Pretty pleased! 👍

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Also on the show, Christina Loddder from the discusses the legacy of Gustav Klutsis while Russian artist chats about her current Mapping Fates exhibition which is currently on show in Lenin’s former apartment in St Petersburg 10pm

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A community source database of game controller mappings to be used with SDL2 Game Controller functionality moved to https://t.co/jNDLn0fsZl

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WTF? I think i broke variance shadow mapping and made it better?!?!?! wtf? why? its literally just missing the second depth value.

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Spirit of Moray book festival in Library this week. On Thurs 14th, a talk on Mapping Scotland’s Islands https://t.co/t7U4AyVNqr

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More gradient mapping practice feat. Pink Lars

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One of my first attempts at gradient mapping! The values of the greyscale could have been pushed further but it's very fun 💕

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Tsurugajo castle park 360 photomapping completed. Map: Chiriintizu, App: Kashmir

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Art Post 63★ Ling Xiaoyu [T4 costume]
A much simpler second attempt at gradient mapping! Still unsure about the workflow atm

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Gradient mapping is fun. Why did none of you let me know about this before. How dare you all.

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Parallax mapping for the win! Also, to give better visuals and not the classic "rpg maker" feeling :D

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Our stream concluded with plenty of mapping and a Reize Pentafist! https://t.co/DwRNGBaFuY

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When an av maker makes this many different mesh heads and they all actually (except for one) use the same texture mapping AAAA I love you♥

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Today: messing with shaders and tonemapping more.

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Workshop - 2 June, Free, but places are limited. Register by midday, 26 May at https://t.co/iTbZkX4xIv

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The previous test, rendered a scene in & painted over it. Still battling how to do topology and uvmapping..

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