Icon Commission done for , it was such a fun character to draw.❤️I think I'm getting the hang of drawing scales that look a bit nicer, glad I know a bit of 3D modelling, it feels a lot like planning retopology haha

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Day 5: Retopo start!

Honest I find retopology fun and peaceful. Is that weird?!

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sculpted a face properly for the first time + retopology wip

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Render of a weekend sculpt. It's nice using Dynotopo and not even thinking about topology.

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before anyone asks: backface culling is basically like you cant see the other side of the face and it hides it from view!!! see what i drew??? thats what it would look like without backface culling but WITH IT??!?! ITS GOOD FOR RETOPOLOGY BUT IT ALSO CONFUSES MY BRAIN

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Raycast now ignores backfaces. Thanks to Kaio's help🙂

https://t.co/CYkxPB4UrF

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heres some of the topology from when it was WIP

not the best but im proud of it for my first realistic model

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I await the day Blender's animation viewport gets optimized because animating in Blender gets REALLY laggy no matter what PC you may be on at times. I'm having to decimate FighterZ models just to animate, man... That's ridiculous... TOPOLOGY-WISE THEY'RE NOT EVEN COMPLEX MODELS!

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After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

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2ピースのパズルで組み立てられた顔。 ホモロジー群的な何か
      

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: Rodent, Montopoli in Val d'Arno (PI)

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Started to sculpt for the first time today and I am trying to learn retopology, such a fun way to model :)

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Finished retopology and UV/Baking for High Priestess clothes, everything looks clean so far! Moving on to texturing phase <3

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Necrotopologist Mei; a skin that we need in by like yesterday!

Artstation: https://t.co/GBcAVpfA7r

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Thanks to everyone who stopped by todays stream. Had to cut it short due to a nasty headache.

We moved into retopology on the Alfred character. Gonna do more work off-stream and hopefully tomorrow we can wrap that up and get into texturing and rigging. ✌️

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Create up to 37 male anime style character meshes mixing and matching different parts. Customize it to help increase your productivity! A good base mesh allows you to save time with good proportions and clean topology. https://t.co/jJxG2OMzq7

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Also redid the canine, wolf head a bit (Old left, New right). Fixed the shape and topology a bit. This should be so much easier to work with in Cinema 4D. Just got to refur her and carry on a little project that I want to do.

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rustiness plus general feeling under the weather isn't doing much favors as far as speed goes heh

trying to get better about shoulder topology. no matter how many times I do it I feel weak at it

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In Topologic, you can create a Cell (Solid) by a set of intersecting faces if they can form a watertight volume.

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