Note that my topology is funky. It was a realistic face and was sculpted into anime style, so unnecessary detail in some areas (like nostrils) But I keep it so I can try half-anime without re-rigging. Also I added loops to check my shading without subsurf, hence tris

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On the modeling side, I've been working on a couple of different projects! This is Dr. K from 's Slime Research game. She will make her 3D debut in the game SOON™️

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3D Turnaround of a model of the younger Deku i've been working on for the past few days, im new to anime models and such so feedback and a simple like+ RT is super appreciated (special gift in thread btw)

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四ノ宮しおりちゃん つづき
動かすところまで行けなかった...
体作って骨入れてポーズ付けてみた
これからリグを調整して動かしたい...

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Wanna ask me questions about art, games and creativity? Ask away~

owo

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Trio HoloID. Rigged, and ready to animate!
Check reply for more stuff

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Continuing on from the weekend. Did a hat for

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Some quick demo using the new modifier based Line Art generator. Indeed easier to use :D thanks to proposal from Antonioya, Sebastian and Matias :D

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真咲 湊 from LOST:SMILE
Character design by みこ先生

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Here's a turntable view. There are still a few UV map issues to buff out, I've been quick and lazy for now.

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Blenderでモデリングしました。5時間クオリティーです
来週あたりには体も作って動かしたい


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Fixed a calculation reduction problem, for some time failed to get "most occlusion level needed", and was using always 0 for the calculation resulted in weird lines except "visible". Now fixed.

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Face rigging continues. Getting that funky anime sidemouth working. And of course, the alternate angle is quite freaky.

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Making a friendly friend fren cryptid thing mascot for my yt channel.

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Been posting politics but I am in fact an artist sometimes 😅 wip 3, making the environment

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