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A cool technique for eye highlights is to mix the reflection vector with your texture coordinates so they aren't static :3 #b3d #bnpr #blender3d
Another character WIP I've been working on for funsies! #bnpr #b3d #blender3d
@SamECheung I didn't use any normal maps, these are edited vertex normals. Here's a pic of the hand with a normals shader though.
@DallienceRNG @EpicKStudios This is how the viewport runs for me with the settings I mentioned also.