Feature of Alpha 1.1 a trading post situated in a large derelict carrier. 230 meters long, this part was torn of a 1100 meter long ship eons ago. The trader now made this massive piece of ship his home.

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Wow! Pilots have already made some amazing/broken decklists. If anyone else would like to test the demo feel free to DM us! For people who already have the link. Yes, you can absolutely send the it to other people! Thanks so much and keep it coming!

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The World of Tsufana so far. The titular tower's featured at the center of the world, looming over its inhabitants!

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trash compactor levels of perspective.

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✨ don't forget your journal! ✨

(more from this series to come!)

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feel like there's a puzzle game mechanic hidden in stretching the perspective.

also guns akimbo in claw grabbers because why not?

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Hi there, ! I'm Rai and I'm a concept artist, currently working in gamdev. I love painting monsters and world building.

🔸 raironuart.com
🔸 https://t.co/T5rldtM6hQ
🔸 https://t.co/N2atHVX19M
🔸 https://t.co/1JkgFKEFtY

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If you wanna make a game. Then make it. Practice comes with time. Don't worry. You've got this.

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Just finished an improv which explores toxic relationships and gaslighting through a combination of Bile mechanics and scenario generation

Now to create the

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We also finally found someone to make new animations of Trace for Here's a look at a few! We'll be showing them off in-depth along with some music real soon! 👀

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Here's the new character design for our protagonist Alset. More detail. More backpack. Same amount of arms.

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Some concept art for our game~

Designing some bad buds!, and slowly iterating on the design of Knotboy (and Knotgirl??)

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6 New Gamemodes, new power up, updated level layouts, enemies now enter from the side, explosions match your color, graphical settings / display mode added. Lots of new stuff coming to 1.1 😍

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I'll start.
Hello! I'm Rai! I'm a concept artist and illustrator working in gamdev. Creating monsters is my hobby. Currently learning 3d modelling.

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