Howdy! has been working on some environment blockout work for 's Deveros publication. Gotta say, they're looking pretty atmospheric :D

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Heres the latest progress of the mech, pretty much redone from ground up. Iswear the the damn 3 barrel gun outlasted every version of the body I made so far, also i added a mortar with a blockout of the recoil mechanism.

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Haven't made something for Dota in so long, seeing even just a blockout in engine gets me a bit giddy

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thanks! usually what i do is blockout using dynamesh until the general shape is there. then use zremesher to get a base and then go in and refine

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Rob Manfred waking up on lockout day:

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bought an amazing character off of and started working on making her. im calling her Vorella and this is her WIP images and referance :D
blockout done in blender, then base mesh wrapped to the blockout, now making the outfit in zbrush. still lots to do :3

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Small update on the Dishonored level design breakdown. The blockout is close to finished, and first lighting pass is done. Now onto creating the breakdown!

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During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective

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making some progress on the blockout for my first non-tutorial zbrush project

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Still chipping away at the Artstation Challenge - onto textures at last! Here's the first blockout.

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was a fun blockout but i don`t have the strength to actually refine this thing and make it for real

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batty blockout

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First blockout of my walkcylce animation for the next character of my greek mythology series: The Sphinx

The current models in the series : https://t.co/z3Ndi3H7XV

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One more related doodle, apparently I put this up over a year ago on Patreon but since all kinds of other stuff was immediately going on I never revisited this thumbnail.

This blockout scene idea would be related to one of the potential comics on the prior poll, "The Target"

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New tutorial on my Patreon on the subject of Base Meshes and Blockouts. Here's the demo sculpt made during the 2 hour tut :)

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A blockout thread for an Arena map called Spillway. I shared progress on this when it was in UE4 but have since moved it to Blops 3 Radiant. I hit the reset button with the layout but held onto the elements that had potential. Lets dive into it 😎 1/10

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Blockout for my alchemist / detective, Eru Modeled in

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Finished body blockout for my next model! (Ahri Spirit Blossom) It still has a long way to go ✨
Concept art by Oscar Vega for Riot Games

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Last post and blockout for a bit! Added the big slope / slidin' segment and a big bug mate. Now need to fix some movement issues so it can be tested properly!

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