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@Bogus_Cheese Howdy! @eddieyorke has been working on some environment blockout work for @vynestra5e's Deveros publication. Gotta say, they're looking pretty atmospheric :D
@BenereRblx thanks! usually what i do is blockout using dynamesh until the general shape is there. then use zremesher to get a base and then go in and refine
bought an amazing character off of @NNerocchi and started working on making her. im calling her Vorella and this is her WIP images and referance :D
blockout done in blender, then base mesh wrapped to the blockout, now making the outfit in zbrush. still lots to do :3
Small update on the Dishonored level design breakdown. The blockout is close to finished, and first lighting pass is done. Now onto creating the breakdown! #gamedev #leveldesign #Dishonored
During blocktober I posted some early blockouts and final versions of the maps that I worked on in Pathfinder: Wrath of the Righteous but they were mostly from chapter 4. Now I'll show some screenshots of other maps I made from the editor perspective #leveldesign #gamedev
Still chipping away at the Artstation Challenge - onto textures at last! Here's the first blockout.
was a fun blockout but i don`t have the strength to actually refine this thing and make it for real
First blockout of my walkcylce animation for the next character of my greek mythology series: The Sphinx
The current models in the series @Sketchfab: https://t.co/z3Ndi3H7XV
#workinprogress #animation #creaturedesign #madewithblender #polycount #b3d #Blender3d
One more related doodle, apparently I put this up over a year ago on Patreon but since all kinds of other stuff was immediately going on I never revisited this thumbnail.
This blockout scene idea would be related to one of the potential comics on the prior poll, "The Target"
A blockout thread for an #ApexLegends Arena map called Spillway. I shared progress on this when it was in UE4 but have since moved it to Blops 3 Radiant. I hit the reset button with the layout but held onto the elements that had potential. Lets dive into it 😎 #Blocktober 1/10
Finished body blockout for my next model! (Ahri Spirit Blossom) It still has a long way to go ✨
Concept art by Oscar Vega for Riot Games
Last #Blocktober post and blockout for a bit! Added the big slope / slidin' segment and a big bug mate. Now need to fix some movement issues so it can be tested properly! #gamedev