Old concept art for a game that never made it past prototyping. I wish I still had the PSD's for this.

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An Empty World was one of two major projects that we were prototyping simultaneously. The other was a new version of our very first concept 8.
We were also working on a side project called Sunset at the time. Sunset is the only one that was actually released.

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We at RAMA WORKS®, love satisfying mechanisms and clicky things - so we designed a completely metal buckle with a new latch design. Suited for bags, belts, apparel and any other EDC. The first round of prototyping is complete and we can't wait to show more!

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We only used the most sophisticated prototyping materials over here at

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To end this long direction thread,
have some more pics.
The artstyle improved throughout and the quality level & style of all elements changed since prototyping.

We are working hard towards release, but our development so far has been very rewarding.

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prototyping map i sketched a while ago in deathmatch classic

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Ive been trying to work on my prototyping skills recently. I worked out a stubby version of my favourite car, a Lancia Stratos and did a low poly model. Next up is redoing parts of the model, pixel texturing, animatinh and then off to Unity for programming!

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here's the patreon update for february, where i finally show more of the prototyping i've been doing for the ambitious side project i'm now realizing is Maybe A Bit Big, Actually (famous last words) https://t.co/3nHEVn62Vd

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something LURKS.
Prototyping some enemies in my 2D personal project. What do you think of this particular spooky gal?

Also, thinking about setting up a site / handle and putting a name to this whole project soon.

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I've been super slack lately, so here's some of my more recent stuff.
More stuff coming, i'm prototyping right now but i'm excited to working on my own again.

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So had their second episode where they tried to make a function SBURB session with the cast of Frozen, and the implements of prototyping were... unique. To say the least.

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Made some fascinating discoveries in I don't know how to say this, but it looks like tons of assets from the early prototyping days are still in there. Includes early designs for Talos I, prototype demo levels, proxy enemy designs, drafts for looking glass scenes...

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hey man, i've been prototyping and drawing a camping marshmallow character named Maro in my free time.

Also we should hang out.

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I've been prototyping this thing on my spare time: https://t.co/hlFiwZR44u

Which in itself is the 2nd iteration of a project that never saw the light of day :O

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https://t.co/lHtHczLrMf is officially my new favourite tool for quick prototyping of simple visual stuff.

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Prototyping a minimalist look for the four seasons of my character Resa, Eladrin Bardlock of Mystra

Dress inspiration from the Heaven Gaia 2020 collection 🌸

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prototyping an aesop omanjuu design............

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I'm living in VR now hahahha here is a quick sketch I did yesterday trying to get a full character concept going... And it is soooo fast for prototyping, I'm loving it!

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