Quite a change from my usual models (I can't remember the last time I made a character), but I want to do something fun to celebrate 5k followers on Sketchfab! Now it's time to do some retopology.

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The last boy almost ready to get some retopology

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You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing

2 4

Heyo! Got some more model related things to show, check it out! From high-poly to retopology, to refining the body model and adding hair!

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retopology. I- *insert passing out*

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You can download the ankle protector model through the following URL:
https://t.co/5Yn6OVJVAk
I also hope someone can help me do the retopology😥.
我把护踝的模型发上来了,想要的自取,图里的材质是我自己另外加的。以及……模型的uv很烂,如果有大佬能教我展uv就好了……

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Added some quick color. Gonna learn how to rig it for face animations next! Even considering the 1,000-mile stare (which I will be able to fix with rigging), I'm real proud to say I made this whole boy in one day over just a few hours.

retopology and UVs!

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Videogame: Granny

Program: Zbrush
Retopology: Autodesk Maya
Textures: Adobe 3D
Render: Cycles (Blender 2.93)

1 5

Characters for Games Bundle [1+1 Course ]
Grab Now (Bundle)👇
https://t.co/dZ5arpI6d9 [ Link ]

You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing

13 32

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Meihu - Stylized PBR Character

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Core Knowledge Points
-Reference and Blockout
-Retopology and Unwrapping
-Texturing and Render Settings

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Late-night ugly triangle retopology

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-Retopology and Texturing

3 3

i finished boyfriend's base sculpt >:)

ill start retopology in a couple weeks, i gotta work on hugo's funny fnaf collab </3

-jams

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helped a friend w retopology
Right is their OG model, left is what I did

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Second try with this guy's retopology. TopoGun essentially ate the last version (not saving it despite having a save location and not giving me an error message), causing me to be highly frustrated about it last Monday when I figured it out. Now praying to the retopology gods.

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Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA

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WIP! a chibi Camille! I'm getting good at sculpting this kind of hair! Retopology on this kind of hair can be time consuming tho!

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it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology

referenced -> https://t.co/qPEPhwPLLB

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