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Characters for Games Bundle [1+1 Course ]
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https://t.co/dZ5arpI6d9 [ Link ]
You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing
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Heyo! Got some more model related things to show, check it out! From high-poly to retopology, to refining the body model and adding hair!
You can download the ankle protector model through the following URL:
https://t.co/5Yn6OVJVAk
I also hope someone can help me do the retopology😥.
我把护踝的模型发上来了,想要的自取,图里的材质是我自己另外加的。以及……模型的uv很烂,如果有大佬能教我展uv就好了……
Added some quick color. Gonna learn how to rig it for face animations next! Even considering the 1,000-mile stare (which I will be able to fix with rigging), I'm real proud to say I made this whole boy in one day over just a few hours.
retopology and UVs!
Videogame: Granny
Program: Zbrush
Retopology: Autodesk Maya
Textures: Adobe 3D
Render: Cycles (Blender 2.93)
#render #Blender #Blender3d #FANART #zbrush #HorrorArt #3dart #3D #Substance3DPainter #texture #creature #Maya
Characters for Games Bundle [1+1 Course ]
Grab Now (Bundle)👇
https://t.co/dZ5arpI6d9 [ Link ]
You will be taught
- Complete Character Creation
- Sculpting the Detail
- Retopology
- Baking and Texturing
#login #indiedev #indiegame #anime #Animation #indiedev #gamedev
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Meihu - Stylized PBR Character
Link: https://t.co/W3K5BrvhRp
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Core Knowledge Points
-Reference and Blockout
-Retopology and Unwrapping
-Texturing and Render Settings
#zbrush #art #artwork #Blender3d #3D #conceptart #modeling
25% OFF On ALL CG COURSES
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You Will Learn👇
-Sculpting Character
-Modelling and Texturing
-Game Asset Modelling
-Retopology and Texturing
#login #indiegame #indiedev #3dart #games #animation #anime #COURSES
i finished boyfriend's base sculpt >:)
ill start retopology in a couple weeks, i gotta work on hugo's funny fnaf collab </3
-jams
Second try with this guy's retopology. TopoGun essentially ate the last version (not saving it despite having a save location and not giving me an error message), causing me to be highly frustrated about it last Monday when I figured it out. Now praying to the retopology gods.
Wireframe, also explanation for how low the vertices are, its because I used the retopology method to get the same exact copy of the original hair but with lower vertices YEA
WIP! a chibi Camille! I'm getting good at sculpting this kind of hair! Retopology on this kind of hair can be time consuming tho!
it looks great already with just those two maps. I can also keep the world light at zero so lights are very much customizable. next I need to do is:
1. finish the ILM map
2. edit normals and maybe some retopology
referenced -> https://t.co/qPEPhwPLLB