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My Morax/ Archon outfit Zhongli model. I'm so pleased with how he turned out.
- All outfit pieces, body, and shader were made by me.
- Face and hair are from his official mesh.
#Zhongli #Morax #GenshinImpact #b3d #bnpr
has come a long way lol, always interesting to see improvement as i learned more about texturing, unity, shaders, etc
still used the same base texture on the new that i used in these^^ https://t.co/vkzEtY6yBD
New stylized Blender shader pack for a dollar up on my Gumroad! #b3d #bnpr
https://t.co/NTkLK2wtuw
For those asking, the non-Budokai model used here is a heavily modified FighterZ model. I'm using the same edited model here but with the default FighterZ shader. https://t.co/BW5sZA9iiU
Shaders work semi-fine, although it's super unstable when shaders have to reload. For e.g when switching resolution etc. overall it's a bit buggy but I hear that there is someone making a compatibility mod to make it work on ReShade better. The shader I always use is SAFE.
The new Bdubs episode with the shaders making etho sparkling really shows how bdubs look at etho… So here’s my drawing of our favorite canadians 🇨🇦
#ethoslabfanart #ethoslab #Hermitcraft #Hermitcraftfanart
just trying out my NB_Cartoon Shader! looks like a cheat! #WIP
jus go to praetorium for lighting
no need for shaders
ANYWAY Unreal Engine trouble aside here's an idea of what I'm planning for the body shader, there aren't any textures yet except for some paint to show some general idea of what it needs to do
And yes those are moving textures
Okay, so I found the MRI file & one of my MRI shaders (couldn't find the one I was thinking of yet, though).
Might give this a go later...
just about ready to drop my death metal album but gimme a minute I'm still eating #shaderuart
-poses in console player- if y'all are looking for an alternative to gsh*de aside from another plugin, you can achieve pretty much the same results in a photo editing software, especially if you use simple saturation/brightness shaders! these were all edited from ps4 screenshots:
Result of the stream today! Still need to figure out a style for the sprites but I'm a lot more comfortable with shader graph! Big thanks to @RKSanders for the help when I was clueless! Which was often lol