Comparison between Rathian meshes for MHFU, MHW and MHR. Wireframe, Naked Model (with normals correctly set), Textured and Rendered (with PBR textures properly applied).

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Save precious time on projects and with male and female basemeshes by Marat Latypov and create your favourite characters. https://t.co/uTYmq0I7cw

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Wanted to see if my wrinkle meshes looked good when the eyes are closed

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If you're wondering why my twitter-profile has been silent lately: I'm playing around with three.js in order to render in 3D and on the GPU.

Here a few thousand points being updated and rendered as meshes.

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All meshes are done!
Now comes rigging, the best and most fun part of any project

/s

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These 2 were supposed to go together, at some point I drifted away with his armor design, mostly for using hardsurface meshes included in when I was sculpting him. I still like how they look together and prob will tweak him later.
Created in

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I draw the mesh by hand and break it down into simple shapes that can easily be manipulated to give them the illusion of depth. (The suction cups are separate meshes.)

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The "fat" and "middle" enemy types each have 17 unused burnt bone meshes, forming skeletons. The "large" and "small" enemy types lack them.

In two scrapped gore proposals, enemies either turned into collapsing skeletons, or bones were exposed as their flesh turned to ash. (2/3)

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Like IDW def gets melodramatic in the way that will put off people just wanting Happy Silly, but overall I think it meshes better into itself.

These two have similar Auras, out of context the IDW is Bad, but HAVING context it's executed... just so much better.

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This shady son of a gun is a result of some evil experiments with extreme focal lenght and god forbidden breeding of the 3d meshes with frame by frame surface painting. Apage!

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The author of Combat Baker writing an 86 spinoff novel was not what I had on my bingo card, but I'm interested.

Combat Baker is also a novel that gets really direct about political topics. But let's see how the author's right-wing preaching meshes with 86's setting 😅

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Live2d Cubism pro tip: disable your model's lip meshes and unclip the teeth to experience true fear

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Still working on drawing the lines and also worked on the shader a bit. Freestyle will fill in the intersecting meshes for more outlines

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WIP/Redesign Concept: Assassin. Overhaul of a 2018 model. Tweaking doublet meshes. Earlier version was sloppy- I had issues constructing arm holes in 2018.

Built on VSEbenBody.

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SOME BONUS MESHES I COLLECTED!!!

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It is a very relaxing process, just drawing on 3D meshes. And once the GP layer is converted to curve, one has all the great utils and control of Blender curves (which inherited the GP lines attributes like tilt and radius)

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They got rid of Debug Menu again unfortunately, most of the other map changes are minor.
There's also 2 new mob meshes, a fox and a shrine person.

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Jack-O's got new meshes.
...Which seems to be another version of the ones used in her Faust reaction?
idk man this is weird lmao

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live2d rigging (setting up meshes and toggles n stuff)
liiink beeelooowww

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Of course! But to be clear, some meshes are really a mess, the still are a Dynamesh:

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