I'll play this game. There is one person I know (knew, and I haven't seen him in a long, long time) who loves CT as much as I do to the point of discussion party makeups and optimization so I didn't include it.

https://t.co/sZgVACFQnL

0 4

Katana - 1k tris

Focusing on optimizations & texturing. Feedback is appreciated 🙏



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How to make your site look balanced?
Balance is one of the most important elements of a composition.

Read the Outcrowd blog and you’ll definitely know how to create an attractive balance.

https://t.co/uXkEdbjoDH

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Ai-chan's Newsflash
New Features Preview

Greetings, Captains! A day apart feels like a year has passed! Today's episode will focus on the new features and optimizations of v4.1~

https://t.co/DWucL25K2I

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It's Tuesday again, time for another development preview! Today's preview shows off alterations and optimizations made to the Prime 1 Meta Ridley alt (all done by ). His eyes glow dull when "blinking" and also glow red when obtaining a Smash Ball.

2 15

the comments thinking I'm making 20 tris tables because optimization

2 175

Finished up the blades :D Substance painter time Tri count for both is 34k with no optimizations

14 100

Meta-active Learning in Probabilistically-Safe Optimization. https://t.co/dA4gz6AhMB

0 2

Hey I'm a Unity dev looking for freelance work!

Specialties
- Gameplay/Game feel
- Graphics programming (shaders, compute, pipeline)
- Editor extensions
- Proc gen
- Optimization

Platforms
- PC
- Consoles
- XR

RTs appreciated!

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Strawberry Duelist. Was listening to the OST for Borderlands 3 while drawing this and it’s been pretty stellar so far(the game itself while fun could use some better optimization and a skip dialogue button).

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Hey Twitter! Together with (VFX) (Sound Designer and Composer) and (Optimization & Streaming), I (Environment Art) created our graduation project: Project Rookery! Here's a WIP of the environment. 👀✨

59 344

Ai-chan's Newsflash
PRI-ARM & Split Download

Welcome to the last episode of this season! Today's episode will focus on new PRI-ARM, new BP season, and other system optimizations.

Check here: https://t.co/Z7QGJIvrnY

42 630

C#
Art.
Unity.
Coffee.
Prefabs.
Bugfixes.
Particles.
Late nights.
Refactoring.
More coffee.
Optimization.
Sound design.
Spaghetti code.
Tweet like crazy.
Polish and polish.
Release on Steam.
Succesful Indie Dev!

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Clear images of the two monsters from my game, just because I feel like sharing something. That spear dude's gonna need some optimization. Way too many polygons on him. I'm also gonna start working on level assets soon to get rid of that boring white test room.

1 5

Maximum Entropy Model Rollouts: Fast Model Based Policy Optimization without Compounding... https://t.co/6VN56MHp5p

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Meta-Model-Based Meta-Policy Optimization. https://t.co/gYCcEdsrwc

3 8

me Drawpiling at 's instead of studying for my linear optimization exam tmr

- Been wanting to make a pando sona for a while, still coming along d:

0 6

Lol this account is gonna get really weird cause I draw like an ink factory and animate like this.

Some Joystics N' Sliders rigs in AE. Probably will redo this for workflow optimization reasons. I wanna add facial expressions and other villagers.

0 5

Opening 2 slots for custom Avatars
What i do:
-Furry
-Antro
-Humans
-Mecha-like
-Super deformed

The avatar include Rig, textures, viscemes, dynamic bones and optimizations in unity
Pm me for more info.

2 6