Finally updated the God Bot , lots of tweaks and some bigger changes.

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Some new procedural generated discoveries

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Been working hard lately on some exciting updates coming in December.

Follow , stay tuned and help to spread the word!

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Doing some kitbash experimentation

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This monster was generated tonight

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Some more changes, some more generated planets

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Experimenting more with planets generation and a more stylized look

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I'm doing modules like hanging clothes, AC, wires, etc to get procgen stuff like slums, although nothing as detailed and refined

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Generating Art with Code - A handbook to "Little Planet Procedural" https://t.co/7EXZAe0yno & https://t.co/bPXb7hfTJJ

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And here is the link if you want to play with the monster generator yourself! https://t.co/XdxdptiLcy

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Oh right, static images are boring

Here are some animated trees instead!

(It's an L-System with 5 iterations per plant)

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Random3Dcity: A basic procedural modelling engine for generating random buildings https://t.co/1gX3tmjZy5 via

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gTangle: a Grammar for the Procedural Generation of Tangle Patterns https://t.co/D2cm6IiNKc

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Clisk is a Clojure based DSL/library for procedural image generation https://t.co/0NVmHIhqkq

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map part 3 - Map noise to tile types

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map part 1 - Generate noise

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