This monster was generated tonight

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Some more changes, some more generated planets

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Experimenting more with planets generation and a more stylized look

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I'm doing modules like hanging clothes, AC, wires, etc to get procgen stuff like slums, although nothing as detailed and refined

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Generating Art with Code - A handbook to "Little Planet Procedural" https://t.co/7EXZAe0yno & https://t.co/bPXb7hfTJJ

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Oh right, static images are boring

Here are some animated trees instead!

(It's an L-System with 5 iterations per plant)

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Random3Dcity: A basic procedural modelling engine for generating random buildings https://t.co/1gX3tmjZy5 via

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gTangle: a Grammar for the Procedural Generation of Tangle Patterns https://t.co/D2cm6IiNKc

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Clisk is a Clojure based DSL/library for procedural image generation https://t.co/0NVmHIhqkq

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that random place you never planned, but somehow exists. procgen games.

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Playing around with voronoi in Hopefully will lead to some cool stuff...

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Today I offer a technical blog post discussing spherical distance fields.
http://t.co/hoePYRdTtc

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Dr. Spacezoo v0.4 with the Mission 2-5 Space Zoos is live on : http://t.co/6rGuiw0kTM

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