Head Basemeshes - Great way to start your projects!
It has clean topology and it’s polygrouped.

https://t.co/iTE4x0EPG4

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Update His sculpt and topology done, might tweak a bit before going to work on UV and Texturing next.

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Back from the 𝘴𝘶𝘮𝘮𝘦𝘳 𝘣𝘳𝘦𝘢𝘬.

The retopology of the 𝔴𝔞𝔯𝔯𝔦𝔬𝔯 is finished, searching videos for texture stylized models I have found the channel, has very good material, check a look.

This is how the model looks for the moment with the bakes.Wip.

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This looks great! I'm curious to see the topology. Do you have "support" loops around the shadow zones? Also, something else to consider with the shading is the side silhouette.

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I have this dude here
hes a power-type koi who used to live in the ocean ^^
i don’t have much to say other than he’s a vigilante in a team who works around Westopolis
hes also a sweet boi, only 16 and never been kissed XD

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Finally....did it 10 minutes ago
First new OC of 2020 "Alias Astopolia, memorial of Wanderland"

PS. I didn't misspell it. It's really "Wanderland".

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The hair isn't done, plus a few other things. But that's 200K tris turned into about 2200. Retopology can be fun I suppose.

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Time for some retopology. Gotta turn 200K tris into 2K or less.

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Topological Contortion of a Female Figure Becoming a Violoncello, 1983

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Looking at topology to understand it better and to make better models.

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I can only upload 4 images at a time; but I got the retopology, Hair, Mouth, Nails, and almost all of the texture work done today! All that's left are the cute haircards and he's done! :D

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Working on a new base model for a sculture.
Have to learn a lot more about retopology, multiresolution and sculpting with It makes so much fun.

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Made a model of Melos!

First time making something with a high res sculpt first then retopologizing. Gonna update this thread with more renders later!

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ohhh god i fucking hate topology. thought id be smart and just poly model this before i sculpt and im suffering! making good topology is the NUMBER ONE worst part of 3d work

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Damn I kinda love doing retopology

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Trying some postures in order to find rigging, weigh and topology problems. Too many of them as far as I can see. 🤣

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