Testing an illustration workflow that uses Adobe Flash like a total madman.

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Still learning blender and developing 3d workflow, ditched 3dCoat. Blender texture paint is good enough.

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After the comic is done, back to more illustration work. This one started as a study for my workflow, which I took a bit further.

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Yayyyy hello everyone ❤
I'm Jesss, Concept artist and illustrator from Spain!
▫️https://t.co/IqK67hhMbw
https://t.co/9POOc9Pl37

currently working in portfolio for concept and modifying my workflow a bit for fantasy illustration.

Want to make more illustrator friends🥂🎨

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testing out a new coloring workflow with 500% more gradients but also thinkin bout cutting his hair shorter... 😔

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thank you for the great Livestream! Has been fun to draw along with you guys!
This one took me 3 hours but i kinda feel i can do better and faster, just got to get the workflow more consistent with this style 🤔

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I don't think she feels comfortable




Tried a different workflow on the colouring waddaya think?
(I can't draw food even if my life depends on it)

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Hello Fred! Thanks a lot for your kind words ☺️ My workflow was -> First of all 3D modelling of the entire sword on 3DsMax

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trying out a new city scene workflow for season 2 *sobs*

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When the workflow is smooth 😊 commission work for

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Do you want to be a concept artist?🤔
We highly recommend The High-End 3D workflow For Concept Art tutorial!🔥Led by tutor Esbjörn Nord, whose work include Star War and Battle Field, your investment will definitely pay off!👍More details on https://t.co/85fvKP451j

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That illustration. I changes some stuff in my workflow and it allowed to make money color variations and have a stronger atmosphere in it.

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I don't expect anyone to read these, (If you did, thanks so much you're a doll *muah!*) it's more for me. So that in five years I can look back at my process and think: wow what a moron. And I thought it would be a cool insight into my workflow.

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Today was the day to test some procedural workflow to generate low poly crystals and proper UV for gradient textures.

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W.I.P on a new dungeon monster made in 😃

First time doing high poly -> low poly workflow

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Building a scene & props was enlightening.Rebuilding it 2 more times with alternate props & lights was such a rewarding experience.Learning the proper workflow was key. My humble thanks again Big Boss.😉🙏🤘❤️
Learn the process at Gumroad.
https://t.co/PgBewV7nCS

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Swordtember Day 1 and 2 (Fire and Ice Sword). Just doing this for fun, ignoring all concept-ing workflow.

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basic workflow for killua art I’m still not close to done but I’m a bit burnt out from staring at it so I might drop it for a while to study styles bc i am not happy with my style

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I'm really happy with how this illustration turned out. This is a nice hybrid workflow between fully rendering and doing flats or cel.

I usually use a grey "color mode" layer to check values, but this is why I prefer working directly with color. Read tweets below for detail...

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3D Program: *Has Sculpting Tools*
Me: (Despite working with clay since I litarally was 3) "It will probably not change much if I include it in m workflow..."

...
Never have I been so wrong xD

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