So... me and Eevee are friends now. Sort of. I managed to get the Freestyle line above the hair (might do a quick tut later) in 2.82. I've also been practicing/working a lot on the vertex normals, testing different things. Still very WIP but getting there!

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I also made it to where I can get an assortment of cartoony expressions when I move the open/close controller on the z axis!

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🗡️07 - Chakra Blade 🗡️🌀
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👋Hi. Let's go with Chakra Blade of Asuma Sarutobi 🚬 and Shikamaru Nara 🍥.
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I hope you like 👍

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fanart, I guess?
I'm still too much tired, and don't have any idea how not to feel like jely.

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Here is a quick overview of our latest tutorial on how to make a real time toon shader.
You can have a look here!
https://t.co/AOMTnmQmem

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The results from today's stream. I completely retextured simplifying him. It turned out better than I expected!

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Tamaki Kotatsu 3D model created in Blender. Character rendered in Blender Internal, background is procedurally generated in Eevee. Some post-work done in Clip Studio (link to raw renders in comments).

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Sanae Dekomori model created in Blender, edits and backgrounds painted in Clip Studio

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HE LOOKS SO GOOD IN THE NEW SHADER!!!!

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Finally found a workaround to have the world-settings accurately affect toon-shading (no matter what your texture). But it's still finicky.

Need to test it out in every scenario (including HDRI) otherwise I'm afraid it might break.

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Character: 酒出 茉梨 【絶望の降臨】
Sakaide Mari (Dark Version)

from バトルガール ハイスクール Battle Girl High School



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These take me for a while but I love her and her weapon

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I love making ugly designs into 3d

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Textured Mari's Face

My first try on this kind of texturing on UV map

I love the lips so much 😄



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