Check out the new battle sprite for our very own sorceress supreme: Rei Katsura! °^° (Check also out , the pixel artist for his other content)

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I made three pieces of art using a word generator to pick the theme, "nature" "tough crowd" and "loneliness" respectively. Made to add some detail to the wall of mine and 's new map made for a mapping competition! thought they turned out cool for 15 minutes each

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Opened for some low-key dam mapping, zoomed into my study area, and saw this monstrosity.
Below: aerial image of >150 giant dams going every which way & all connected by extensive channeling. Where even is the stream anymore?? Ecosystem engineering at work!

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2019 + lots of gallery-going! Thks to f/ including the highly-anticipated Mapping Worlds, a survey show of prolific practice. in their 2019 list. Opens 26 Jan-12 May. https://t.co/c5CnyWwWhb

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Right Hemisphere Cognitive Functions: From Clinical and Anatomical Bases to Brain Mapping During Awake Craniotomy. Part II: Neuropsychological Tasks and Brain Mapping. https://t.co/ARwfDVBBWH

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Right Hemisphere Cognitive Functions: From Clinical and Anatomical Bases to Brain Mapping During Awake Craniotomy. Part II: Neuropsychological Tasks and Brain Mapping. https://t.co/razvWEFVA1

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This is the first time I've done parallax mapping.

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Finally finished UV-mapping this guy. Went with 3 textures for this one. Normal map is just initial, will continue this on next.

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Testing out some colour mapping techniques.

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*New PhD Opportunity*: Atmospheric water plumes; mapping water transport through the forest canopy using distributed sensor networks

For more details: https://t.co/fTpAvScjM2

Application deadline: 6th February 2019

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Had a very successful exhibition with far more people dropping by than I expected! Better pictures will follow soon enough, for now please enjoy:

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get a load of THIS RAT that I should start UV mapping but I'm stopped by FEAR

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I finally got the geometry down on namppa's model.... next is UV mapping woohoo

Hopefully around Feb I have the full model finally done!

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Currently going through working on this lil' guy. Got to basic materials today, Got to finish UV mapping (which always takes and long time and is painful) then rigging, then I can use Marvin for animation practice and lil' intros for future speed draws.

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Been a while but I had this lil' guy in my head and after roughly drawing him out I decided I wanted to attempt to 3D sculpt him. Only issue now is UV mapping and then the horror of rigging.

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When you decide to try displacement mapping instead of just using normal/bump and your render goes from taking two minutes to two weeks

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Years ago, I started mapping and put the maps on https://t.co/Tejf9hRo87 (). In the process, I also made wallpapers for most of the game's temples and dungeons. Here are the the Temple of Time, Inside the Deku Tree, and Dodongo's Cavern.

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With a seminar on in traditional buildings taking place here this week, brush up on your moisture mapping knowledge in our blog by . Make sure you watch the animated 3D point cloud of Skelmorlie Aisle: https://t.co/4W8VKLN2TN

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