髪の構造なのです。

髪変形用の Lattice と、Cloth Simulation 用の Mesh、動きを伝える Armature Bone。

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Relative Height was been used to generate constraints for frame field in the first several alpha versions, and got removed from beta version, now it's back and been used to constraint concaves while inflating the mesh to kill thin edges.

https://t.co/551QOY8Mlr

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More drawings of Ash! I really like how well the colours mesh together but still have some contrast

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[nsfw]

i love this slutty mesh top that posted as a prompt so i drew luxe as a tiefling (/firbolg??) in it 🖤

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simple process on how to make "water-level"? in After Effects using mesh warp.

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ALERT ALERT WE HAVE A DRESS WE HAVE A DRESS CODE RED I think i just had to open the mesh on top of the texture to tell the program they were associated....?

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I just realised you can use the mesh as shield and the shield as mesh: Ghost Suzanne!

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An animation I did a few months ago of . No weights, only bones and mesh animations 🤐
Art by Choi Hyochan ( )

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Super excited to announce the release of the EveryPoint app! Currently it supports mesh reconstruction using a LiDAR-enabled iPad, and exporting the scanned model to a PLY file. Updates are coming shortly to support more devices, more scanning modes, etc.
https://t.co/RtnovoS1V3

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ignore her left forearm mesh.

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's Model progress update TODO: Finish some jacket mesh stuff, ILM Texture, and finally the rigging!

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599 - Klink
Type: Steel

The two minigears that mesh together are predetermined. Each will rebound from other minigears without meshing.

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i tried to do a mesh of skin colors but i’m not sure i covered them well~ this didn’t exactly turn out the way i wanted it to but the sentiment is there at least :,)

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Kawaii backpack for
------------------------------
Colors: Light pink and peach
(5/5 color)

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Kawaii backpack for
------------------------------
Colors: Pink and grey
(1/5 colors)

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Pink's shoes are actually being made. Unlike the last shoes there's actual detail going on with both the texture and modified the mesh a little bit.
Also the previous shoe design for the heck of it.

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Some shader tests in-engine for with a test car. With stencil shadows it will look a smidge better than with cascading shadows, hence everything has to be manifold (which is what the mesh creator is meant to create). ;w;

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let’s mesh together
merge our timelines
change the way we do things
so we can benefit each other
incorporate our strengths
to destroy our weaknesses
nothing done in vain
no time left to waste

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