Have some funky Seraphine W.I.P, still have a bit to go to start texturing.

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Another model from : Nemora! I may continue the texturing later

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I'm curious, what do you lads think of my texturing of 's figures, I try my best to get them as tvs accurate as possible:

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Yo hire me right now to make a movie poster for you. (The second photo has slightly less texturing to it; kinda hard to notice lol)

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Ah, this sounds so good! I'm only showing 2D art here, trying to build a consistent portfolio, but i actually love 3D too! From sculpting to rendering, playing with nodes, texturing, and even a little bit of rigging! On different software, too! Anyway, good luck for the research!

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Time to get more practice w/ texturing and UV maps

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Mesh by Michael Pavlovich
Texturing training

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been a bit since i shared progress on shima- last couple of weeks were dedicated to retopology and some basic texturing- working on rigging now!

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Texturing finished!!! Now I'll try to make a simple rig for an idle animation.

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Here is a request im currently working on ;) still practicing texturing

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still need texturing for the sword axe

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Playing around changing some shapes on the rocks and doing procedural texturing. Just having fun after working on the retopo!

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Why is texturing your own skin for vroid so hard?? 😭

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Haven't posted in a while sorry about that. Anyway, how's this guys. Been working on my texturing for a bit.

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Majora's Mask

Working on scrubbing up on my texturing skills in Substance Painter. In hindsight I should have modelled some depth, hand the eyes extrude a bit, etc.

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first texturing pass! 🌟 trying to get everything done in but i might have to re-import it to to fix some things... I wish Painter was more similar to 3D coat sometimes :X

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Ratchet model update! Texturing and material mapping is done! Currently baking for Raycast MMD and rigging will be soon!

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