Archaeologist the 3D Stylized Character: ZBrush-Maya Workflow
https://t.co/u1qU3Hcmxn
$10 dollars discount code: YHVFX10
From the blackout to the final rendering,
You will learn the whole process of creating 3D stylized characters.

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We are looking for a talented Summer/Fall 2020 Pipeline Engineer Intern to support and build our remote work pipeline, automate and streamline workflows, and help ensure production runs smoothly on our upcoming series.

Learn more and apply here: https://t.co/n6Vt6GawWV

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Tsunade

I finally got to try shading under new workflow and i dont hate it 😂😂

I lowkey hit random nostalgia with a filter that made it look like a ps2 clasic game cover in the comments

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1 hour sketch
Practicing working faster
Also practicing workflow because my brain never chose one
Also, I am snail, the quality is so bad

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💙 Melodi 💙

Gave myself a challenge to complete a portrait within a couple days to work on my efficiency and stop getting lost in the details. My workflow is improving! 😊

Photo reference: xxmelodi on IG

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idk if I've ever posted WIPs of this one but mmmhhh painting backgrounds can be pretty fun once you figure out a workflow that works for you.

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Stacey Thidrickson, , associate editor at the paper whose pandemic selfie portrait painting is one of my favourites… they all are, but there is something about the slight change in workflow that I did here that made me feel like progress is be… https://t.co/tcPiiedtCJ

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If you are too lazy to skip over to artstation, here’s the horse where I tried a new workflow to imitate oil painting! So fast and fun! Might make another in higher rez and order as a painting for home~

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Trying to develop some ballpoint + watercolor + hue masking speed focused workflows.

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Bake Wrangler is a nodes based add-on for baking in Blender. It greatly improves the texture baking workflow, providing a highly configurable yet simple to use nodes system to set up your bakes. https://t.co/izhclFsegX

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Hello

I'm Rick! Fzd graduate and freelance concept artist who loves some VR workflow.

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Finally back to working on some making our boi look better, but recontextualizing my understanding of game dev workflow.

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Hello! I am an environment concept artist from Hungary. I love to design new worlds and environments while experimenting with different workflows and approaches. ✌️
You can find most of my works here: https://t.co/DRHfedv3x4
But here are some examples:

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Over time, my art branched into different styles to tend separated goals. I love the feeling of hardships becoming routine until they feel like the standard workflow, only to stumble upon the next hardship ahead.

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Made a quick guide on one way I use photo textures in my current workflow. It's no replacement for painting things by hand and requires you to do more work to integrate it into your work.
I hope that this will help some of you.
Photo: https://t.co/rhdEFpkev9

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I'm a material/texture artist that is trying to dip into environment art and procedural workflows. Here's some of my recent texture work and a small little scene I put together in UE4 😌

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Heyo! I'm Birb 😊
I enjoy drawing a beeg range of stuff and trying out all types of styles and workflows ✨

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Really glad to be getting back to at last! Starting with some creature iterations. A lot to go still, but had a lot of fun getting back into the workflow! 😁

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