Hello

I'm Rick! Fzd graduate and freelance concept artist who loves some VR workflow.

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Finally back to working on some making our boi look better, but recontextualizing my understanding of game dev workflow.

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Hello! I am an environment concept artist from Hungary. I love to design new worlds and environments while experimenting with different workflows and approaches. ✌️
You can find most of my works here: https://t.co/DRHfedv3x4
But here are some examples:

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Over time, my art branched into different styles to tend separated goals. I love the feeling of hardships becoming routine until they feel like the standard workflow, only to stumble upon the next hardship ahead.

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Made a quick guide on one way I use photo textures in my current workflow. It's no replacement for painting things by hand and requires you to do more work to integrate it into your work.
I hope that this will help some of you.
Photo: https://t.co/rhdEFpkev9

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I'm a material/texture artist that is trying to dip into environment art and procedural workflows. Here's some of my recent texture work and a small little scene I put together in UE4 😌

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Heyo! I'm Birb 😊
I enjoy drawing a beeg range of stuff and trying out all types of styles and workflows ✨

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Really glad to be getting back to at last! Starting with some creature iterations. A lot to go still, but had a lot of fun getting back into the workflow! 😁

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Latest tutorial!
Archaeologist the 3D Stylized Character: ZBrush-Maya Workflow
Concept from YF Lee.
https://t.co/VOMZ7mpecU

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drew grayscale to color practice. still not proud how this turns out but I will spend more time on this majiggy. this is easier than my usual color practice and somehow fit with my workflow.

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So, we had to rewind, and step back, we saw a fault on the details and made a new adjustment to the workflow, seems to look more lovely.

Do you find the details more fantastic now?

airdrop 30 GMX 60 https://t.co/z5C7b1rlDI

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~Rathma~

Really quick thing before bed, trying to quick my workflow a bit and because I wanted to draw him anyway-

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A new Ipad will greatly improve my learning process, and my workflow for digital painting. My current Ipad 3 has become less responsive, and hard to use these days.

These are some of my recent projects.

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Hmmmmm..... I really question my workflow sometimes

One never finished piece with 3 characters: 40 hours spent.

Three finished pieces with 1 character each: 29 hours spent...

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Trying an unfamiliar workflow at this moment of
Currently still on my twitch channel.
Come chat on https://t.co/NpOaLHUFxY

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Here's Spelunky Guy from 's Spelunky Classic.
Copied from the original (left) and half-pixel interpretation.

The workflow for this is similar to a '1.5x' up-rezzed sprite (2x if you go for quarter-pixels), but the payoff seems way bigger.

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Found out how to use proportional editing properly to improve my expression workflow!

WIP

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Forgot that I didn't use multiply on shading layer, so I wanted to fix that, but now CSP doesnt want to save PNG format and just crashes?
So here is a screenshot of how it looks, you can also see that my workflow is a mess by the layers
Also TY to for showing me multiply

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some more details of her!
this project is a convenienr way for me to try out a full character workflow in blender from sculpting to rigging

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