And final render. Work is picking up again, so had less time to fiddle about with him than I might have liked, especially after spending a good chunk on something I had to back track, but some lessons learned and on to the next one

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Two pieces for me. Both are still quite big milestones of when I started getting comfortable with the way I paint and render. I still love both pieces a lot and the Sailor Moon one has been my phonescreen for years now.

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Decided to finish this guy up and pose and render. Based off a 2D concept by Philip Kruse https://t.co/JrdyCBqivh

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[CAPCOM] Morrigan WIP 2 render render render... 😭

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Process for my painting.
Colour draft.
Main sketch.
Black and white render.
First colour layer.

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Have a Futaba inspired render. I'll post more stuff tomorrow

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I am trying so. so hard to not over render. and I am failing so, so miserably.

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Jubilation [WIP?]

Wanted to take a break from doing the linework (procrastinating) of Memory.

Sketch turned into flats turned into a render. Think it looks good! Maybe I'll find time to finish it later~!

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“Evil cannot take what Good will not surrender.”

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643. Faz tempo que não uso um brush diferente no Photoshop. Tentei algo mais orgânico e blocado sem me preocupar com render.

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Chose my colours. Shaded, not to render.
Still nervous about the hair.

Patreon : https://t.co/kOQC702K9H
DeviantArt: https://t.co/D5MNkO0cPq

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This was originally a sketch from 2015, but since I’ve been learning Clip Studio Paint as far as digital inks go, I decided to finish it off. So yeah, 4 year old drawing, but new skills applied. Background based off existing render.

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Witch from Tactics Ogre: Wheel of Fate.
I Try to use blender cycle render.

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Another test render... we spent some quality time together today... fully rigged and skinned now (i think)... incorporated 's denim texture.... and loads of other tweaks...

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Piggy guy - a few months ago I was designing this guy for an animated ad, you can see the process from sketches to final render.
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Some random work. Flat Color stage plus detail of final render.

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Busy working towards dissertation. Learning the ways of Hard-Surface modelling in a Sci-Fi artstyle. Long way to go in my mind but I feel confident about the results so far. Plus a satisfying render.

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