Fish, bears, and blue flowers...✨

Be sure to check out our April update where we're sharing all the fun things that are currently in the works for The Garden Path 🍃

Read our update here: https://t.co/1Zge7MrKxE |

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Did you know that Netherguild has a Discord server?
Join if you want to see exclusive weekly progress devlogs! 📰
https://t.co/LGSkGW66GT

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I haven't been able to make an official devlog in a while for 18782 so heres one...!

https://t.co/ZYiszQabR6

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New Devlog is up!
20: https://t.co/iL9D8G6Yms
Old ones are now public (Because I forgot to make them public. :ZYay: )
19: https://t.co/7YlahaTBUc
Xmas: https://t.co/Jab4wZ6trD

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The month of March was a very productive month for the Bitmates team. Follow along as we share all of the progress with you in last month's devlog https://t.co/PYzSq5AFI9

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. started work on the SG-552 after finishing the scope from a few devlogs ago.

The Krieg will potentially be the best rifle in the mod at this point, both in terms of vibe and balance.

Parts of it will also be reused for the SG-550 if all goes well.

3/4

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Released a new Devlog for NIRAVASI, which finally announces the game's release date (July 9th, 2022). Come read it here:
https://t.co/OmOMLTrCc3

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Dia 50 fazendo um metroidvania: N consegui mandar ontem a animação, mas aki está, gostei bastante dela, outra coisa, eu achei o q eu precisava pra fazer o inimigo lançar em alturas diferentes E AINDA TEM PREDICT DE MOVIMENTO olha que perfeito.

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have posted a old concept art of KB they had during the development of the mod. It was so good & exaggreated that I just HAD to draw it.

Some concept art of QT that u see in the Devlogs were now avaliable so I decided to redraw them as well

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weekly update time !! check out our devlog ! 🪱⭐️

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Here's the amazing GF sprite for my Dusttrust mod's Dustbelief chapter, made by ! Also I have made a devlog on Gamejolt, where I talk about the current state of the mod and show some stuff, check it out! https://t.co/eTp8t2GTtJ

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no cause these are literally concept of paper mario-like game i worked on in late 2021 to early 2022 until i just gave up realizing how hard coding is, i even watched tons of indie devlog as well as following

and there's even more concept on papers and books https://t.co/mA1xtTrnfh

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🇪🇸Debido algunos problemas que se presentaron nuestro equipo tuvo que rehacer el arte de TWW nuevamente y enfrentarnos a un inesperado retraso😞.Les pedimos una gigantesca disculpa y los dejamos con la portada y arte oficial del juego🙏

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Cavernous Crawl:
UI has returned, origin point and starting cave, player death and gameovers, additional sounds and effects and walls shift frequency depending on "depth".

Full log, free: https://t.co/0Dc5PBS8XA

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🇪🇸El pasado 21 de febrero fue el cumpleaños de nuestro querido Ka-chan🎂,que rápido crecen😭.Gracias por ser el pilar que nos mantiene juntos y quien día a día nos apoya y acompaña con esas palabras de aliento y ánimos. Feliz cumple🥳

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The latest Devlog for CC will take a lil longer than I anticipated since so much of that gamedev process was lost. N' so... it has to be dramatized!

This is gonna be a weird one, folks. I can't wait for y'all to finally see it when it's all done!

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Trees are back to spawning in the right areas, the transparent part of the texture has an interesting and unintended effect of erasing what's behind it. I'm not quite sure how to fix this yet. Here's a look at the tree sprite as well.

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Some of the NPCs you'll encounter on Phacos prefer to keep their business to themselves. But who knows, maybe you can pry some information out of them?

Follow our DevLog: https://t.co/v9mlfF3Ayt | 🗡

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Cavernous Crawl:
Player has returned and with them comes new sprites, more efficient fuel usage, an improved mining laser(still prone to overheating though) and better steam from heating up stuff.

Full Log: https://t.co/xZ1HQt6rhd

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