weekly update time !! check out our devlog ! 🪱⭐️

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no cause these are literally concept of paper mario-like game i worked on in late 2021 to early 2022 until i just gave up realizing how hard coding is, i even watched tons of indie devlog as well as following

and there's even more concept on papers and books https://t.co/mA1xtTrnfh

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🇪🇸Debido algunos problemas que se presentaron nuestro equipo tuvo que rehacer el arte de TWW nuevamente y enfrentarnos a un inesperado retraso😞.Les pedimos una gigantesca disculpa y los dejamos con la portada y arte oficial del juego🙏

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Cavernous Crawl:
UI has returned, origin point and starting cave, player death and gameovers, additional sounds and effects and walls shift frequency depending on "depth".

Full log, free: https://t.co/0Dc5PBS8XA

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🇪🇸El pasado 21 de febrero fue el cumpleaños de nuestro querido Ka-chan🎂,que rápido crecen😭.Gracias por ser el pilar que nos mantiene juntos y quien día a día nos apoya y acompaña con esas palabras de aliento y ánimos. Feliz cumple🥳

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The latest Devlog for CC will take a lil longer than I anticipated since so much of that gamedev process was lost. N' so... it has to be dramatized!

This is gonna be a weird one, folks. I can't wait for y'all to finally see it when it's all done!

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Trees are back to spawning in the right areas, the transparent part of the texture has an interesting and unintended effect of erasing what's behind it. I'm not quite sure how to fix this yet. Here's a look at the tree sprite as well.

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Some of the NPCs you'll encounter on Phacos prefer to keep their business to themselves. But who knows, maybe you can pry some information out of them?

Follow our DevLog: https://t.co/v9mlfF3Ayt | 🗡

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Cavernous Crawl:
Player has returned and with them comes new sprites, more efficient fuel usage, an improved mining laser(still prone to overheating though) and better steam from heating up stuff.

Full Log: https://t.co/xZ1HQt6rhd

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My VN just got over 5 thousand downloads! Thank you guys for supporting me and letting me achieve this! I made a devlog explaining my thoughts about this better and also giving a quick update on the game in the comments.

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Devlog: Last night, I was successful in capturing a fruit bat to infuse it's DNA into Neiyu; it worked! There's no limit to the modifications she can handle, and I hope to work it into the final project!

Attached is a render with her new fangs! It's... very satisfying to see...

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🦸‍♀️ ' 2nd – ‚The Inhabitants of Nahucan‘ has been released!

👀 Read the full devlog on now: https://t.co/iewF9ixECY

📝 ITORAH, releasing on March 21 already, here: https://t.co/Efyv4U91gs

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POV: You are trying to finish up the devlog but Steam decides to do a little trolling and stops working

I'll post as soon as I have news

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Backpedaled for the sake of improvement so please excuse the bare bones look, what I've done so far: a new ore, steam from heat, debris on destruction, small walls.

Full Log: https://t.co/Hu9M15m3tA

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✨Wednesday Weekly Devlog for La Terreur Sur Roues 🚂

- Demo proofreading has begun!
- Sprite Art: 4/8
- Itch page 80%
- Act 4/6 Done
- Acts 5-6 wip

Would you board the Golden Eagle knowing this is who your steward would be? 😳

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Massive devlog just dropped outlining the future of Fiendish Fiction; including an Up All Night console port, saying goodbye to Legacy, and talk about our next project. Check it out!



https://t.co/ExaVee8veq

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You can explore abandoned houses scattered throughout the land

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