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Busy times for the new government
My cartoon for today
#auspol #Labor #environment #ClimateCrisis #emissions #NetZero @tanya_plibersek @AlboMP @AdamBandt
Globally, people least responsible for causal emissions are suffering the most from #climatecrisis harm = #globalclimateinjustice.
Especially in rich polluting countries the need to #endfossilfuels/#climateactionnow/consume less is urgent. Our actions matter.
📊via @jasonhickel https://t.co/f8o1rD6QT9
The one and only - eBall! You will be able to customize your armor, body and emission color. Decals will also emphasize your individuality in game 🔫🚀
#indiedev #indiegame #indieworld #indiewatch #gamedev #steam #eBall2 #shooter #game #unity3D #SubstancePainter #Blender3d
Also note how the large caps make up the majority of total crypto MC but only a minority of monthly issuance/emissions
It's part of the explanation why small alts are fragile in bear markets https://t.co/bZ3CXyq9nz
Living in the depths of the metaverse, this creature is loved by metahumans because it has a carbon-reducing effect. #carbonemissions #metaverse #nft @opensea https://t.co/AkdgnBUwhI
🔴🔴 Ahir va ser el 22è aniversari de l'inici de les emissions del 3XL. Exigim a @tv3cat que iniciï les emissions del nou 3XL amb un format multiplataforma i noves sèries d'anime el dia del 23è aniversari de l'espai juvenil com a molt molt tard. @sigfridgras @rosa_roma #22Anys3XL
“Whoever Smelt It…” #Gold Vs #Crypto Emissions Comparison. Drawn for @dtnsshow #artprov Friday! Get it right now @Patreon (https://t.co/fdIgGz9G8L) or at my online store: https://t.co/LKkRJRr96D cc: @acedtect @sarahlane @Snubs @jollyroger
この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。
#Blender3d #unity3d
this was my first time trying to retexture an avatar, as well as give it a prop and emissions. Just because I was bored
#Unity #unity1week 学習9
時間が迫っているので、今回はUnity側で改めて簡単なマテリアルを当てただけ。シロちゃんの顔が暗いので、ライトの方を色々と動かしてしまったのですが、色がどぎつくなってしまった💦今思えば、Emissionというやつで調整すればよかったのかな🤔
@wemakegamesapp P.S. there's currently no real fake (TM) subsurface-scattering-implemented in the shader, so I used a light emission (map) to simulate it. especially for the petals
[WIP] Update on my hlsl adventures
I have come to terms with the facts that normal maps are really ugly with this shader and added the normal's details to my base map.
I also added emission maps and some specular.
Next step : figure out how to add multiple lights (or not)
I want to get into modeling characters more but especially stuff for VRC but I'm still lost about stuff with Blender.
Came up with these designs for little owls and a big owl angel that would have emission lighting on the interior of their wings and halos like Sky
another WIP.
Kinda almost done with the main base of armor on the main body along with some emissions.
framlab's proposed infrastructure takes inspiration from clouds to passively cool cities and reduce greenhouse gas emissions. https://t.co/78wbWGkHNz
Looks like @HorizenLabs did an impressive job with the tokenomics and emissions on $APE, now above $25.
Probably worth seeing what crypto project they’re releasing next. Oh wait. I know this one! $gang
@GutterCatGang