also the emission texture looks cool in material preview :o

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thx for reminding me to watch hxh again lol
but anyway kixx would be a manipulation user for sure, being able to control his own shadows n whatnot
maybe a bit of emission too since his shadow form is a negative aura in of itself :P

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この挙動になるのはStandard系のシェーダなのでEmission使って光らせておくと全身真っ黒になるのは防げる。ただ問題の光の方向によって体全体の明度が下がること自体には対応できない。暗くなるのはまだいいとして、何が嫌って真正面から光を受けると背面が白っぽくなることです。(2枚目)

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Breaking news in

The drug dostarlimab put patients in remission without the need for radiation and chemotherapy. We can't wait to see what comes next.

Artwork here showing a primary tumor within the colon metastasizing by Nicolle R. Fuller, SayoStudio.

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ok i actually managed to plug the shader's emission into the emission node so the glow shades with the equipped shader (look at the glow on the helmet)

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The one and only - eBall! You will be able to customize your armor, body and emission color. Decals will also emphasize your individuality in game 🔫🚀

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Also note how the large caps make up the majority of total crypto MC but only a minority of monthly issuance/emissions

It's part of the explanation why small alts are fragile in bear markets https://t.co/bZ3CXyq9nz

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ErrorCodeMission
HO1:風見取翡翠-カザミドリ ヒスイ-

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🔴🔴 Ahir va ser el 22è aniversari de l'inici de les emissions del 3XL. Exigim a que iniciï les emissions del nou 3XL amb un format multiplataforma i noves sèries d'anime el dia del 23è aniversari de l'espai juvenil com a molt molt tard.

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“Whoever Smelt It…” Vs Emissions Comparison. Drawn for Friday! Get it right now (https://t.co/fdIgGz9G8L) or at my online store: https://t.co/LKkRJRr96D cc:

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この指輪、結構こだわって作りました!
模様をBlenderのシェーダーエディターで作成しました。Voronoiテクスチャを2つ使って、NormalMap、EmissionMapとMatcapマスクをベイクしました。
Unityでのシェーダーはお気に入りのUnlitWF。

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this was my first time trying to retexture an avatar, as well as give it a prop and emissions. Just because I was bored

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学習9
時間が迫っているので、今回はUnity側で改めて簡単なマテリアルを当てただけ。シロちゃんの顔が暗いので、ライトの方を色々と動かしてしまったのですが、色がどぎつくなってしまった💦今思えば、Emissionというやつで調整すればよかったのかな🤔

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P.S. there's currently no real fake (TM) subsurface-scattering-implemented in the shader, so I used a light emission (map) to simulate it. especially for the petals

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[WIP] Update on my hlsl adventures

I have come to terms with the facts that normal maps are really ugly with this shader and added the normal's details to my base map.

I also added emission maps and some specular.
Next step : figure out how to add multiple lights (or not)

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another WIP.
Kinda almost done with the main base of armor on the main body along with some emissions.

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framlab's proposed infrastructure takes inspiration from clouds to passively cool cities and reduce greenhouse gas emissions. https://t.co/78wbWGkHNz

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Looks like did an impressive job with the tokenomics and emissions on $APE, now above $25.

Probably worth seeing what crypto project they’re releasing next. Oh wait. I know this one! $gang

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