Spent a bit of time on the Ogre/Hill Giant tonight! Bitta retopo and baking and doing some skin painting that i've avoided for a while! Super fun to do, going to keep on working on it!

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The Sculpt of Ji-yoon is finished.
Next step is retopology !
(character by )

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Truth Seeker 🔱✨💫
High done!✅
It´s time to retopo!!

Based on the amazing concept of Xiaofei Ye🤩

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Work Day 2: Ya le "terminé" la retopologia medio pedorra y sus UVs super cutres

(Para que se dén la idea del cambio, el de la izquierda está hecho de casi 2 millones de poligonos y el otro de 70mil)

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I have both outfits retopologized and ready for texturing & rigging. However, I have now realized in order to make this work I need to rework a lot of the player model's foundations. All those 2020 mistakes are coming back to haunt me. Hoping to have it done tomorrow regardless.

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Here is the geometry, I wanted to keep it semi clean to practice retopo

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Retopology DEFEATED.

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(まだ未完成だけど)今月は複数腕のオーガを作ってた。スカルプトから初めて、リトポまで。RetopoFlowは良いぞ。

対ありです。来月は3Dプリントまでやりたいな。


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Retopology done :D entire model is under 10k polygons, also used fusion360 to make valve and handles

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All the hard retopology is done :D then soon rigging time

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ex: o primeiro e a base hipoly no zbrush e o segundo e com retopologia q fiz no blender

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Blender Masterclass – Orc Creation

Grab Course👉https://t.co/qlQHA8XE7l

In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing

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Done, I think!

May add in the leaves but I want to start retopologiesing my eel lad.

https://t.co/A82McT3Rly

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10% OFF 😍
Character Creation in Blender Masterclass – Orc Creation

Grab Course👉https://t.co/qlQHA8XE7l

In the course You will Learn
1. Character Sculpting
2. Complete Retopo
3. UV unwrapping and Texturing

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📜Penitent One in Silence - Blasphemou Fanart https://t.co/80udSNILxe

Meh, I give up. I'll never get around to retopo and texture this one, so might as well post the sculpts.

Hope you guys dig it~

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RetopoFlow、使い方がわかってくると面貼りが楽しくなってくる。ストロークで大まかに流れ作ったあとはリラックスで整える。最後に辺同士を繋げばいい感じになった。

そういうわけで半身を進めている。ミラーは最後に反映させれば良いかな?


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In this video, we look at various ways to improve your retopologized mesh by smoothing and relaxing the vertices, inclusing a Zbrush-like alternative smoothing algorithm that preserves volume.

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After the tricky and hard task of retopology, comes probably the easiest part of the project...getting the UV maps

Nothing too complicated, you just gotta signal which sections you want the software to generate your UV maps.

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Since the sculpting process generates alot of geometry, you know what that means...RETOPOLOGY! :DDD

Not gonna lie, this was easily the hardest part of the project since it meant rebuilding the entire body model through the use of planes...and it was tyring as all heck

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