Finally got some time to jump back into Artworks!

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👋🏾 Hello!
Last experiment:

An interactive 3D illustration powered by

Originally made for a workshop addressed to designers & illustrators being interested in making their work interactive.

👉🏾 https://t.co/31zVj6dH51

w/

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Infinite Hyperbolic Helicoid Animation with Three.js

A video stream by where you'll learn how to code a very interesting shape animation inspired by 's work.

https://t.co/abxIgicpaH

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per-object motion blur in threejs
i think this is pretty much as good as it can get with the basic method

motion vectors are calculated per object and packed in an RGBA texture for the blur pass

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since there won't be a codevember this year, here's some throwbacks from other years:

2016 experiments, most still work today

Index: https://t.co/AymeJ6leo2
Source: https://t.co/IntsqNX7uH
Thread: https://t.co/M2PgUSFna1

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Creating Mirrors in React-Three-Fiber and | Codrops https://t.co/nIKaUpkFon

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ok. this should be the last one for

in this one the different fields are blurred so the shapes/borders/hatch areas don't align perfectly with the geometry

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this is a bit of everything but the kitchen sink 😄

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trying to imitate the shading of Spider-Man: Into the Spider-Verse

zoom in to check the details 👁️👁️

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cartoony inking with post-processing

with increasing levels of "sketchiness" 😀

this one has taken three sessions, so i'm a few days behind again 🥺

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a grungier, more scribble-like version of ink rendering with post-processing

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more ink-like sketch rendering, this time using post-processing, take 1

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this version feels a bit more like made with a metal-nibbed pen

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