Learn how to make a sweet rim lighting shader for GameMaker Studio 2.3: https://t.co/1iYk6xmSHI

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9pm here for a kinda late
New assets for the Imperial camp in

(Sorry for the past two weeks without too much activity, I had some serious irl stuff going on now returning to

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All of my gamedev assets packs are on sale, including a major overhaul to my jrpg-hospital tileset, check it out!

RTs appreciated.

https://t.co/QdovzVZB81

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Making a game about some kids that go on underwater adventures!

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Finished my next game jam! It's a tiny metroidvania where you're crash landed on an alien planet and need to use tiny robot friends to find your way home! (Itch page in replies)

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I am struggling on this ladder-climbing motion, one has a pause (which mimic real motion but clunky), one has a continous speed, which one do you like better?

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【進捗】
・スケボー、クラッカー実装
・隠れパターン追加
・センサーパターン追加
・攻撃・ダメージ追加
・待機モーション追加
・その他モロモロ

キャラデザイン:myotomiさん()
スプライト:焼き鳥さん()

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This on a sea urchin limbo party forces everyone outside their comfort zone. This might take a while...


Be cool & get exclusive perks when you support at https://t.co/ngq0HNF8Ll!

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Added "perfect evade" system, dodging right before attacked and your dodge & follow up attack will not consume your stamina

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