画質 高画質

I would like to share with all of you renders of my work, that work that was never announced and if it wasn't for me, when I was still working on the game, probably no one would know.

At least, I hope you like them

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They were modeled in Zbrush and Blender, UVs in RizomUV and textured in Substance Painter.
I started these models from the first day that I was part of the project, on January 14 of this year

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Woo, yay, I really have to thank the people who gave the add-ons and tutorials on how to do the hair shaders, now Olivia's hair looks way much better : )
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Its me.... DIO DUCK!!!~ Requested by went with stylized duckling =w= hair aint mine btw duh XD

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This is my work during my time on the Resident Evil Code: Veronica (fan) remake: Infant and Adult Albinoid, and Bandersnatch.

These models are no longer part of the project due to a disagreement between me and the team.

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Great! once again the model is now at 89%. Which means that model is almost done.

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Yay, done with the basic texturing of Olivia poi~~~
Once I am done with the touch ups of the texture, I will be moving onto the rigging of her poi~~~
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Some more progress for the night, finally starting to get the hang of Blender's rigging workflow. Just IKs and rotation controllers for now, still gotta start on weight painting though

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very excited how shes gonna look finished :D

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idk man, theres just something so satisfying about "parent with automatic weights" coming out perfectly :D

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So I've been working on something in the background and I present to you my new bunny base! still a early model, last image is the high poly version to bake down the fine details onto the lowpoly version.

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Did a lot of work on painting a new model in

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idk how the twitter algorithm works but pls validate my blender efforts over the past few months lmao

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