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ウサギ人形を操る黒衣(黒子)のAvatarを公開しました。
本体は見る距離で消える専用Shaderで、ウサギは本体の動きに追従します。ウサギ単体でも使えます。
【VRChat向け】オリジナル3Dアバター「人形操者黒衣 & ウサグルミ」 | Koomの魔導書院
https://t.co/G9tHTunKZw

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I'm making a bunch of car related effects for my shader library, so I made this little fella cause I'm done with using the default capsule 🥴🥴

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Working on recreating Blender's cavity view in Unity. Left image is from Blender, right is from Unity.

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I just wanted to show what good shader work can do on a character. This is all thanks to who did the magnificent work on Laethe. I learned a ton from looking over her model

She writers shaders FOR FUN. Anyways, here's a before/after shot showing off skin rim lighting

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We kept fiddling with the dark art of shaders and eventually manage to wrangle it so lanterns actually give off a nice warm instead of just being a cutout 😅☀️

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over the past 4 days been trying to make an overcomplicated shader for Chigusa and I cant why is this so hard to get right

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And even more wonderful things happen when you give the shader to some proper artists :P

Model and textures by Nenad Nesovic
Based on the Skullmobile concept by Jake Parker
Rendered in Unity

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One of my favorite stages of game development are the early visual explorations and prototyping.

This is from an old and scrapped project at when I was making a toon shader in .

Top row are reference frames and bottom are replicas in the shader.

FUN!

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Hey I'm Hannah!
An indie games programmer, and shader bitch at Bithell Games.
I code games for people who like narrative stuff, grossly misuse tech art to make Bad Things, and do all I can to flood the games industry with trans and nonbinary people

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the results of my extremely scuffed toon shader

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ICHI_B_Shader https://t.co/IBcDo5JHzB
ビカビカギラギラ系のシェーダーできました
癖が強すぎるのでツイッターのみで配布します
よろしければどうぞ~

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ok. seems like i'm back in control of the main parameters

the fbm and the curl are run in the GPU, with ping-pong buffers to incrementally warp and twists the positions

the final texture is passed to the vertex shader of the plane mesh and used instead of the original vertices

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some test with an optimized armature and a..weird toon shader, im figuring out how to make that work

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I needed to destress myself so I made a Moo with a spear also tried to give him a cool detail with the shader but it's barely noticeable

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While I've been away, I've been experimenting on having a more detailed and better skin shader. First test is 2B. Second is Yozora with Noctis hair cause his KH hair looked weird paired together. Also excuse how bad it looks lol.

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Here's a bit more progress refining the shader for her face. Still lots to do

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plug the shader to the city model that i used yesterday

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