画質 高画質

Blenderの練習。今日は仮と本番の間くらいのマテリアルを設定。

久々にShader2RGBを使わない方向で進めてみようかと。イラストじゃない場合、影はそんなに影響が大きくないはず。でも影、出したいなぁ(´・ω・`)

1枚目がCycles、2枚目がEevee。

マテリアルはライトと法線のLambart+AOだけ。

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CKで作り直しても、画像ファイルサイズ等を変えても、肌の色を変えても頭部分の化粧(色)が反映されない。(2枚目)
誰かBSShaderTextureSet 6 を反映させる方法教えて(ニフスコでは反映されてる)orz

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I have successfully created a forbidden graphics shader...

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More early build screenshots in the US Super Mario Galaxy 2 guide! In Sweet Mystery Galaxy, this platform here has a reddish pink color. In the guide screenshots, it's light blue instead! Removing the material shaders from the model in the final game brings back its blue color.

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Tossing some shaders on a Marauder II from Mechwarrior Online. These models look so great even with just basic shaders! This is Principled BSDF with some extra AO in Eevee. Will try some fancier stuff and NPR.

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Commission for Keiko Pima! Sorry this took a while, I haven't done a fursona before, and I wanted to make a new shader too! Really proud of how this came out!!

Creator: https://t.co/yUTIZCXad6

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Yee im in maya atm just with surface shaders for block colour but I think ramp shaders will be the way to go! Ideally id like to have block shadows with a bit of patterned dithering at the edges so will see what I can do!

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ウサギ人形を操る黒衣(黒子)のAvatarを公開しました。
本体は見る距離で消える専用Shaderで、ウサギは本体の動きに追従します。ウサギ単体でも使えます。
【VRChat向け】オリジナル3Dアバター「人形操者黒衣 & ウサグルミ」 | Koomの魔導書院
https://t.co/G9tHTunKZw

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I'm making a bunch of car related effects for my shader library, so I made this little fella cause I'm done with using the default capsule 🥴🥴

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Working on recreating Blender's cavity view in Unity. Left image is from Blender, right is from Unity.

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I just wanted to show what good shader work can do on a character. This is all thanks to who did the magnificent work on Laethe. I learned a ton from looking over her model

She writers shaders FOR FUN. Anyways, here's a before/after shot showing off skin rim lighting

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We kept fiddling with the dark art of shaders and eventually manage to wrangle it so lanterns actually give off a nice warm instead of just being a cutout 😅☀️

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over the past 4 days been trying to make an overcomplicated shader for Chigusa and I cant why is this so hard to get right

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And even more wonderful things happen when you give the shader to some proper artists :P

Model and textures by Nenad Nesovic
Based on the Skullmobile concept by Jake Parker
Rendered in Unity

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One of my favorite stages of game development are the early visual explorations and prototyping.

This is from an old and scrapped project at when I was making a toon shader in .

Top row are reference frames and bottom are replicas in the shader.

FUN!

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Hey I'm Hannah!
An indie games programmer, and shader bitch at Bithell Games.
I code games for people who like narrative stuff, grossly misuse tech art to make Bad Things, and do all I can to flood the games industry with trans and nonbinary people

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the results of my extremely scuffed toon shader

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