sorry also the dotted line shows the values of the depth! it may be a little confusing but the water is basically a plane and its looking behind it and telling the shader how far to the next mesh! kind looks like this

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slardar's base mesh is so fuckin awkward I had to rip his head and arms off just to see what I was modelling.

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Base Mesh – Heroic Female by Mercurial Forge

This female dollform has a more natural, albeit slightly heroic body type. A great starting point for those elegant female characters with long legs.

Available here: https://t.co/jUjh2bzw0t

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CGI D&D Revamp New Mesh CGI Streamlined Thomas Running Board Fixed with splashes And Finally A tv's Style Cab for today I Honestly am surprised I got this done with 3 hours of sleep but I am going to rest now so I might make something later tonight.

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there was some interest in the original frames, so i figured I'd post them! my original idea was for them to blink between transitions, but i couldn't quite get the styles to mesh.

(1/2)

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CGI & Tv's Oliver Mesh Done with Bogeys,Cab Controls And A Full Set Of 9 Faces

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I ended up editing my Chimereon's 3D model (ill post it as soon as he get's approved i promise jhgkgjn)
With a bit of remodeling and re-texturing I turned his mesh into 's Pom

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— 𝘪’𝘮 𝘢 𝘣𝘪𝘵𝘤𝘩, 𝘪’𝘮 𝘢 𝘣𝘰𝘴𝘴 ✨

i saw birds of prey recently and i’m kind of obsessed with roman sionis’s.....everything and i just really wanted to see him in a mesh top (thank you to for choosing my palette!!)

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CGI Daisy Revamped And Redon Mesh Complete with Know Interior Details No Cab Controls yet.

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Revamped my hand mesh I made for Shaft some years back so I can stop using Q2 hands.

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somebody brought up ghost eevee and while this does not mesh with pokemon's design principles or aesthetic at all i still took a whack at it

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Mesh finished. Just a few tweaks before making UV's and answering the call of the texture time. :)

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2) also is a pro and well-made plugin for users but almost for industrial Stuff I felt! (Rhino uses NURBS modeling that is not suitable for game industry)

3)#ProBuilder is a free and good enough asset for making simple geometries and some mesh repair. That's all!

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New on the left. Old on the right.

The model has so much depth now with all the tweaks I made to the textures / mesh.

Can't wait to update the Gumroad and get this bad boi out there for use!

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Very late to this, and also I SUPER RARELY do layouts ever, but here’s a little of my most recent piece! (Felt that if I didn’t put a jacket, would it really be me? Also, I got lazy with that mesh top cuz I didn’t know how to get it to look NOT bad)

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Here is the Covenant Barricade I made for the Halo fan game Installation 01. The first two images is a front and back in Unity and the last two is the mesh maps and texture in Substance Painter.

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I was showing off a WIP to a friend and then realized "Oh right, that's what Twitter's for"

Hair, ears, heart on nose are original mesh. I textured all parts and the HP Lionet head and Regalia Soft body.

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because it (1) makes more sense (2) looks better (3) i have a deep hatred for myself

i've made the decision to make unique seed stages instead of a generic seed mesh.

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