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@eliot_small sorry also the dotted line shows the values of the depth! it may be a little confusing but the water is basically a plane and its looking behind it and telling the shader how far to the next mesh! kind looks like this
slardar's base mesh is so fuckin awkward I had to rip his head and arms off just to see what I was modelling.
Base Mesh – Heroic Female by Mercurial Forge
This female dollform has a more natural, albeit slightly heroic body type. A great starting point for those elegant female characters with long legs.
Available here: https://t.co/jUjh2bzw0t
CGI D&D Revamp New Mesh CGI Streamlined Thomas Running Board Fixed with splashes And Finally A tv's Style Cab for today I Honestly am surprised I got this done with 3 hours of sleep but I am going to rest now so I might make something later tonight.
there was some interest in the original frames, so i figured I'd post them! my original idea was for them to blink between transitions, but i couldn't quite get the styles to mesh.
(1/2)
#MoDaoZuShi #mdzs #WangXian #魔道祖师
CGI & Tv's Oliver Mesh Done with Bogeys,Cab Controls And A Full Set Of 9 Faces
I ended up editing my Chimereon's 3D model (ill post it as soon as he get's approved i promise jhgkgjn)
With a bit of remodeling and re-texturing I turned his mesh into @seelnose 's Pom
— 𝘪’𝘮 𝘢 𝘣𝘪𝘵𝘤𝘩, 𝘪’𝘮 𝘢 𝘣𝘰𝘴𝘴 ✨
i saw birds of prey recently and i’m kind of obsessed with roman sionis’s.....everything and i just really wanted to see him in a mesh top (thank you to @foxmuIders for choosing my palette!!)
CGI Daisy Revamped And Redon Mesh Complete with Know Interior Details No Cab Controls yet.
Revamped my hand mesh I made for Shaft some years back so I can stop using Q2 hands.
Mesh finished. Just a few tweaks before making UV's and answering the call of the texture time. :)
#akiratoriyama #3d #animation #videogames #dragonquest #characterdesign #sculpt #topology
でけた。
複雑なmeshいぢるのしんどい。
#コイカツ 版: https://t.co/AHJo0OQLsz
#エモクリ 版: https://t.co/xjDmr8hVHp https://t.co/1B2gB5o7dS
Very late to this, and also I SUPER RARELY do layouts ever, but here’s a little #StartToFinish of my most recent piece! (Felt that if I didn’t put a jacket, would it really be me? Also, I got lazy with that mesh top cuz I didn’t know how to get it to look NOT bad)
Here is the Covenant Barricade I made for the Halo fan game Installation 01. The first two images is a front and back in Unity and the last two is the mesh maps and texture in Substance Painter. #Installation01 #Halo #fanart
I was showing off a WIP to a friend and then realized "Oh right, that's what Twitter's for"
Hair, ears, heart on nose are original mesh. I textured all parts and the HP Lionet head and Regalia Soft body.
because it (1) makes more sense (2) looks better (3) i have a deep hatred for myself
i've made the decision to make unique seed stages instead of a generic seed mesh.