画質 高画質

The first batch of Quest for Arms screenshots are out.
1/4

3 5

There is always a concept behind every character modeled by Polydin Studio.

His name is "Gusavo." This illiterate giant barely knows any language, he can only only express himself using simple words and sentences.

1 12

A pixel-art adventure game with survival touches about a circus in the 1920s. A story full of mysteries, tragedies and pain.

More info: https://t.co/m7AdgR4b33

19 58

We've shown off some new heroes joining in the future. We're looking forward to seeing how you all make use of their unique abilities!
Which one are you excited to try out first?

5 20

time!!! Here's some progress on Affinity Sorrow's WIP tileset for snowy/icy areas. This is a mock-up for testing purposes and not an actual location in the game.

14 54

time!!! Here's some progress on Affinity Sorrow's WIP tileset for snowy/icy areas. This is a mock-up for testing purposes and not an actual location in the game.

6 74

For I have some behind the scenes of my adventure game The Plague Doctor of Wippra: final, diffuse, sketch

Like Check it out here ⬇️
https://t.co/ZMEqxlgGs6

7 36

Still very sketchy, working on designs for a more industrial town/city area in my game.

118 1341

I just realized how tall junko really is compared to the rest of the characters in the game haha.

she's a giant!

14 83

The inventory icons from Roadwarden - 2019 demo VS now.

Avoiding social media for 3 months has helped me a lot, I'd love to get back to sharing updates with you soon.

5 47

goes on. I am doing some re-works on how I handled some core systems before, it's a bit robotic work on same zones but when I will re-solve all missing zones I have yet to implent then I can go only forward with faster pace than before.

1 16

Now to animate the bugger!... well, not yet, got some other work to do first.

https://t.co/iaAGbiT0rl

14 101