画質 高画質

updated eevee vrc avatar to version 1.1, changes include:

-beans in hands
-improved visemes
-improved facial expressions
-poyomi shaders

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Mi versión en 3D de "Kelpy The Kelp Kid", concepto original de Jeff Hong 'jeffh' en artstation. Render en tiempo real con Unity.

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Update Time! 1) Initial import to substance painter. 2) Texturing done almost final pass. 3) Inside UE4 with a vertex blend shader to add the mossy parts. What are you guys thoughts? What have you worked on today.

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this might be the most cursed blender render I've ever made. Super Baby 2 posing like DaBaby (shader by )

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Since I'm already here wasting time:
recently I've been experimenting with shaders that apply palettes to shadows and lights, with interesting results.

(and if it can be seen through the compression, snapping lights and shadows to texels)

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Using 's amazing glitch shader asset to implement a visual effect when player steps into the mist (area with some negative effects). What do you think?

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それっぽく合わせるだけ合わせてみた

手足歯注射器▷シーエちゃん
肌・服▷OFUJIさん
Shader▷Sunao Shader

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working an the scene ngl zbrush cellshader looks nice on it

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Eevee and Freestyle version of her. But you can see FS lines having problems, especially in the hair, hence the new line test. I'll be moving entirely to BEER/Malt shaders as I learn them.

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The performance is actual trash but I'm still gonna add a randomiser to the Bayer Matrix for fun.
Based on 's Dithering shaders.

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Fresh for fantasy! The festival visual for A MAZE. / Berlin 2021 - Hyper Hybrid - July 21 - 24

Submit your works now until April 30.
https://t.co/5HIKuk1z4W



Design by

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I’m not the greatest shader but you wanna make sure you pick a solid light source and stick to it. Usually I just scribble in some cell shading (shadows farthest from light source and highlights closest) then I duplicate the shading layer and blur the one on the bottom

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I spent max 30 minutes on each of these renders for the tutorial, and I'm very happy with the way they all came out! NCHLShader2 works amazingly with Arue's Teto, especially in the first and second image with the lighting and shadows <3

https://t.co/XUXCzwOiFp

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Almost caught up!!!

Ghost 76/365 - Satou Tribe shader per - I never realized how pretty this shader was until today!

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I'm honestly really happy how well this shader lends itself to this character's shape

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Very early WIP of a Kinda got carried away with trying to make a galaxy looking volumetric shader...

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Was working with Blender shaders trying to create that Spiderverse focus RGB-split effect.

But also made the eyes colors be seperated with halftones <: Think it looks cool!!

Will need to work on some school shit tho, cause i neglected it the past weeks

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7 hours of troubleshooting and learning how to even conceive topology as a concept. small bust of me in 3D.
First personal model I have EVER done. Texture, Shader, and all that. I gotta say I'm pretty proud even though it's small.

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