画質 高画質

Before moving on, let me share you these guys running in Unity. Hasta la vista mobs!

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A little 'Shadow Isles' inspired doodle, WIP. Finally done with previous project, so wanted to get back to do more handpainted stuff again! 🥳🥳

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was a thrilling experience! Here's an environment and a fox adventurer I made during the game jam! (A meta-narrative commentary on 'repairing' the developer's game from a corny 2d sidescroller and end in a 3d adventure type)

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VRM SpringBone hell.

Please add Box/Capsule collider to the C# script :(
Box / CapsuleコライダーをC#スクリプトに追加してください:(

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These are some of the first concept arts for Insurmountable.⛰️
It's crazy how far we've come and that people could already try it!😊

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Lowpoly Rigged People contains a set of 10 rigged characters in different outfits. Ready for architectural visualization, game engines (Unity3d, Unreal) and other graphical projects.
https://t.co/wzCpecyew5

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I'm still not sure if this is a prototype or release stage🤔

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Here's another new Background character for the city streets stage, Rag-Z the really cool skater mummy!

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Our game about a sunken Venice in the future to raise awareness of global warming.
We didn't manage to put in all the planned features in time but I am still proud of my team and what we achieved.
Time to move on to my graduation.

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Unityのエディター拡張でグラデーションコントローラーを使ったプロシージャルヘアテクスチャ生成。エンジェルリング、ベースカラー、アウトラインの強弱をペイントツールを使わずに生成してみた。

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A little glimpse of our yet-untitled RPG. Had some fun having her head/eyes track your cursor when playing with a mouse.

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アウトラインの太さ制御用のマップ作るのめんどいからUnity上で作れるようにした。グラデーションのコントローラーでRampテクスチャ作ってTexture2D化してMToonに適用している。グラデーションの中間を白にして両端が黒のグラデーションにすると入りと抜きが良い感じになった

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Get yer Bone-in Pig! Strawberry Banana flavored!

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Continuing on with this until I get all of them done, this time a barbarian criminal.

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