Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

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I've been working on this model for 2 days and I liked how it turned out! I plan on texturing it and exporting it to Robloxs so I can animate it

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Wip 3D model of my monster girl character. She's below 10,000 tri so far and i might attempt to fix her up for Oculus Quest VRChat users.

I might be able to so some simple texturing on my rent laptop. Fingers crossed!

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I use a lot of big lines and texturing in my art!! I've also started posting a bit more!

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Preliminary texturing is IN!
Colors are manifesting!

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okay here's ! There's two additional versions of this but you'll have to find my other Twitter account to see them ;0 I'm never texturing anything like this ever again what a nightmare

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And the digital taxidermist continues...

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Thanks for helping me with the texturing format and UV Wrapping

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Wee stream for a wee mega man! Texturing Mega Man live! -- https://t.co/HFo5jOTgn5

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Texturing done. All that's left is blend shapes and rigging

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Here's another update on Isle. I've finished retopoing, unwrapping and baking. Here's some quick renders (no lighting) from marmoset to show off the bakes on the lowpoly. Onto texturing!

Based off of the concept by

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The timed Ground Pound Switch uses a LOTTA unused texturing. The base for the switch is normally yellow, but when activated, it uses the red bits of a texture with a starburst texture to turn red - but the starburst itself is unused. The ! also has majorly unused red texturing.

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Current progress on my 3D model of gashigashi's Mega Man villager! Think I need one more good texturing session to get him done!

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little bit late BUT very good practice for texturing feathers

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