『ハムナプトラ』VFXを全編に取り入れ大ヒットした冒険アドベンチャー!「失われた砂漠の都」、「黄金のピラミッド」、「呪われた皇帝の秘宝」、3作続けてCSザ・シネマで今日午後2時15分から放送します‼

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Here comes the beat! Miraiko is a talented taiko drummer and a performer. She can conjure the power of the elements through the different rhythms she creates. Working on this was a lot of fun and I hope to do more VFX stuff in the future.

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Hi
I'm a 19 year old student, and half Indonesian! 🇮🇩
I'm studying vfx, and love to draw loads of fanart with bright colours and expressive faces on the down-low :) 🌸🌸

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🌴 Congés d'été
E-tribArt prend des vacances bien méritées du 1er au 16 août ! Cependant nous restons dispos pour toutes vos demandes concernant le financement des formations ou les inscriptions.

Bonnes vacances 😎
https://t.co/hSFwEZUD40

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Creating the VFX for GHOSTBUSTERS (1984)

SFX collectors magazine

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| Be You | Don’t be afraid to be yourself. We all have our unique personalities - we should embrace them.


Digital art combined with VFX.

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①폴노만 너무 심하게 신경 쓰이던 부분만 좀 고침 ^_T
②VFX사이트에 뜬 거라 화질? 좋은? 짤
③행복회로 현대물로 식사하는 블러드들 보고 싶은데 노만이 뭘 먹든 살이 안 찌는 타입이라 남들만큼 먹는데도 유독 마른 편인 것도 좋고 입이 엄청 짧아서 별로 안 먹는 편인 것도 좋아서 고민…

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In case you missed our panel last week for you can dig deeper into the design behind our latest projects here and never before seen art from the ASC original 'DIVE' coming out 2021! Watch here --> https://t.co/MlQnN1XU25

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Hi, I'm Natalie! I'm a VFX Artist at Insomniac Games, formerly Naughty Dog. On the side, I also work on my webcomic!

🌸Site: https://t.co/iqY9wUg1LU
🌸Twitch: https://t.co/vZvhafAbs3
🌸Instagram: https://t.co/Vn7bUuhqGR

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Problem : how to handle the horizon. This bit me in the arse in Lost At Sea so I want to solve this early if possible. Was hoping cubemap fog would do a lot of work here but its still super obvious where geo ends. Could potentially use vfx fog cards to hide transition

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The Gods have deemed you worthy, mortal. You may step into Nyx...✨

I'm finally calling this done! I hope you enjoy my Starry Shadow shader with this amazing models by

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Hi! I'm a student VFX artist trying to learn as much as I can about the space! Most of my work is a bit more motion-centric, but trying to build up a better reserve of static shots.

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Liked the style of the previous VFX, so did some projectiles as well. 🙃

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Did on Divinity Original Sin Enhanced Edition, LEGO Dimensions, Ghostrunner and I did mostly everything except C++ and sound on my own game ! 🖖

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