How did yall capture those 60fps long gif? I had to manually delete frames to keep it under 15mb, and they are usually less than 10 secs long..

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New enemy designs! We're planning a bathhouse themed level full of blood and scary women.

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Alright, I won't show more from that boss until the demo comes out. Gotta keep some things secret, right? Hype, all those type of things, you know...

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Another update of screenshots, sorry im more focused on getting things ready for a demo soon rather than posting here :/ Imma get better !

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A game controlled by a Sequence -- pauses at the right moment to allow player input, using "Broadcasts".

Made in (Beta)

GitHub: https://t.co/SVGfDZCXVU

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Hey there! We have some updates on , as we're working on the next demo! New stage, New enemy, and Menu revamps:

https://t.co/ytZi6jn3t1


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I'm experimenting with some new looks for the map, heavily inspired by . Whatcha think?

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Working on a glow shader. Had to come up with a way to not have weird artifacts on the transparent areas of the sprite. Seems to work good.

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Hey, Name's MQ. but you can call me M.
Gamer, self taught artist
And developer of a side scroller, RPG, hack'n'slash game featuring my own Cognitive world.
(In works of gonna take years to finish tho...)

(more info down below \/)

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Last animation before going to sleep. The Testard always attacks you from behind, so you'll have to be really careful with this one.

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The design for the Mint Lemon Mixer is finished! 🐼🍋🌱 Still have a few extra designs to add. Next time to animate!

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It's close enough to Friday. Get the demo of the game I've been working on for a year and a half on here:
https://t.co/tmquPbI7oC

Tell your friends! TELL YOUR MOM!

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Dynamic shadows with crude cascaded shadow maps, working but not yet perfect. Last 2 pics show a comparison with shadows vs without.

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