Oi Gente, hoje trago a Gijinka do a StudioChan, em uma ilustração para vocês fazerem usem a hashtag e marquem a mim e o twitter do Studio PBR.

A logo do Studio é baseada na flor do Pau Brasil, por isso essa florzinha no cabelo

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Let us gamedev brainstorm time

So, for the environment, since I'm getting my stylised UE4 shaders coming to life and now learning the tricks to achieve it, what style of environment do you want to see in PAST FUTURE?
Totally photorealistic or somewhat stylised PBR?

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Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8

You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings

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Highly detailed, rich in various ornaments, furnishings props with 4K resolution PBR texture sets and optimal geometry. Each model has its own individual material that contains unique texture maps exported from Substance Painter for every model. https://t.co/TvRhWOsqkR

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first clip studio doodle!
I like those pics of the cosplay degens smokin and drinkin PBR

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PBR Pathtracing with GGX+Smith specular and lambert diffuse model at various roughness/metalness parameters

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PBR スカルプトより時間かかる。

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Iaê, sou Mari Petrovana, faço parte do coletivo Studio PBR, faço Gibi, Ilustro e sou professora. Gosto de pintura tradicional, fantasia e Art Nouveau.

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PBRとNPRのどっちがいいのか無限に悩み続けているデータを掘り出してしまった
答えはまだ出ない
私はPBRが好きなんだけど、私の絵柄はNPR(以降無限ループ

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I made this aluminum foil material in Substance Designer. It took me a while to figure out how to make those crispy lines.
BTW the PBR node is amazing~~~~~~~

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Olá Amoras! Bisão Voadora chegando!
Sou Mari faço parte do Studio PBR, coletivo daqui de Alagoas, e eu produzo histórias em quadrinhos regionais e de fantasia.

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Genial experiencia en el curso de Substance Painter | Texturizado PBR de

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Here's a BUUUUNCH of pokemon I drew from memory! First batch r pokemon I've used in pbr, 2nd batch r misc picks and 3rd batch is a gen 4 ou team ^w^ ✨💫⚡

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Olá! eu sou Mari tenho 31 anos desenho desde 2001. Sou do Studio PBR e produzo HQs independentes aqui em AL, também Pesquiso e dou aula.

Não pareço séria aqui no Twitter, porque eu to aqui pra relaxar~

Artistas pra vocês seguirem:


https://t.co/2meU5sUwDX

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Squeenix if you allow i can even make this asset for you like from concept to modeling to PBR texture to rig to animation so please

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To better learn Blender I sculpted an Ahsoka bust! It was a big learning process and one of my first PBR character models. ^_^

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so I wanted to have fun so I loaded up the high poly MA5C made by and slapped on the high res MCC MA5C textures. tried my best to convert the 2K PBR textures rather than use the ones made specifically for H3 PC.

shaders can use some tweaking but this is how it looks.

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Progreso con detalles finales y PBR testing, pre-texturizado.
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Progress with final details and PBR testing, pre-texturizing.

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Dia Aprovechando para detallar ropa del personaje (freso del y preparar base del modelo. Todavía falta diseñar las partes de Fuego y Aire (este iría transparente en el render).

Luego de ahí a pose, PBR testing y a texturizar.

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Shark and skiing
Baby shark, doo, doo, doo, doo, doo, doo

Blender (free for everyone):
https://t.co/QhO8cI4a3b

SFM (PBR materials):
https://t.co/uTIeghDmEw

Spreadsheet with models:
https://t.co/o57GvFrKa8

Creator code: MrShlapa

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