Playtesting for Shotguns Eternal mode is now open! Rip and tear!

*Note that the functionality of the Meathook Shotgun is subject to change as we test it in online play.

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Happy Friday, and Happy Birthday🎉 to a guest who proved, um, popular, with our playtesting friends. Meet Lightning and read our latest devblog here!✨
https://t.co/su726WQ5P7

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Some fanart I did based off my homie 's upcoming game "Fear For A Darker Today," still being currently developed.

I've been playtesting it and composing the music for it. Can't wait to see where it goes!

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Trying to document a really weird glitch I noticed while playtesting today. After a certain amount of time, player 2's color will "wear off" and he will look identical to player 1. I have a theory as to why this happens.

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Don't have Paddlisk's evolutions figured out yet so have a Goober, my take on a slime monster.
Currently no plans to have it evolve but that defense combined with it's ability to duplicate itself made him a real shithead in playtesting LMAO

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I'm currently working on my long-term project Badass Kung Fu Demigods, which is a high-powered, animesque RPG, inspired by things like shonen anime, Exalted and xianxia fiction.

Unfortunately, I'm currently playtesting and I'm kind of in-between drafts right now.

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🔧LIVE on https://t.co/tbnm0g7QDF🔧
Stream 2 of playing by
for (july 6-12th)!

Come hangout with me while we try to fight machines and collect cards to make your way through the wastes!

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WOW! Thanks so much for helping us reach over 230 beta sign ups!!!
Beta playtesting will start very soon! Spots are limited so don't miss out! https://t.co/0Oql3aWqdS

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Playtesting in the Cloud.

How provides a unique solution in a ‘work from home’ world.

💠 https://t.co/ko7mwx70PC

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Tonight I’m getting together with some of the playtesting team to record a podcast about the Lumineth Realm-lords

What would you like to hear about?

Do you have any questions for my guests?

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A few months back I shared the cover for the class, and after a grueling editing and playtesting polish, I'm finally ready to talk about a potential release date!



Cover art by

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So uh ​ is playtesting a Smash Bros-inspired PBTA game with me and some others and this happened.

(Zelda is an NPC played by Zarek. Aigis is played by ​ . the little clay guy is Claymore, an OC played by )

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Play some of our student games in progress! We started a playtesting hub and are looking for testers. Any and all feedback is greatly appreciated!

Link: https://t.co/O0flOVTPoJ

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Tune in tonight to a on and We're discussing art, illustration, but also playtesting and rescues. Join us and learn more about our upcoming

https://t.co/Nw3txiu5dR

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So and have been working on an amazing addon for driving shapekeys relative to camera angle, and I've had the honour of playtesting! Here's a comparison of my Ririka model with and without camera keys. Still experimenting, but I'm stoked with the results!

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Final version of my Dragonborn rework for after playtesting

BW back to 1st level and increments every 4 levels, and can use Con or Cha. Draconic Vigor grants adv vs disease and +1 hp per level

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Meowdy Playtesting and editing visual novels is hard work. Ren'Edit is here to make some of that work easier!
Create notes and mark typos while you play with this GUI tool. It's open-source, easily modifiable, and works with any Ren'Py game!
https://t.co/B0KjwyxUBi

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The red and white clown is my WoFE Monk, Kelly.

The purple and white clown is my Blood Hunter, Whimsy Witchslayer

The old lady is a Merchant (class I made that I'm playtesting) named Mama Ichor

The black and white clown is my Toon (class I created) named Marla Goodfellow.

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So I've been working on a game (a hack of the collaborative storytelling game "For the Queen"). Currently unnamed but inspired by girl witch anime and manga like Little Witch Academia and Witch Hat Atelier.

Who is interested in playtesting it with me?

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Pokémon Apathy's just in the playtesting stages now, so I'm back to working on Ashen Frost! This time, I'm re-working one of the first areas, the Riverview Hotel.

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