Learning to make some pixelart locations.

2 5

Some Progress shots and design work behind the second part of the campaign I'm creating. Watch your step when crossing bridges!

2 23

Some sort of wooden-void-hell experiment, idk... At least, I managed to get out from creative block earlier than I expected to.

8 34

So, I missed screenshot Saturday/Sunday... 🙄

...and, thought I'd offer a instead. 👍

Behold, a smattering of environments and vistas from The Island of the Lost.

19 107

ive been working on my first map a little, still a heavy WIP!

1 9

As requested, here's the side by side of my blockout vs the concept art by for
I can't wait to see the final Art!

7 55

Basic blockout I did today for L4D2 following the linear design with small branching paths. The survivors battle their way up a hiking trail and camp to reach the forest lift.

0 6

I've treated my 'Sinking Swamps' level to a new skybox, some swamp gas, glowing fungal spores, skeleton victims and a few secret areas! 😀

23 109

"Welcome to the Jungle! We've got fun and games..."

We've also got a treehouse complex, a skeletons on spikes and a trap filled jungle maze! Woo hoo!

Top that GNR! 😛

14 63

Angles before / angles now

2 18

After a week of testing a new field ... I feel stronger. But long is the road. Here's few more exploration.
Have a great weekend.

5 78

Working on my Top Down Level Design techniques and learning how to make them look more professional (Not finished yet)

5 35

Finally getting to the polishing stage! Converted the rest of my BSP to Static Mesh and worked on lighting today (oof), as well as added a few more assets 😊 Really excited to see how this turns out 😅

2 10

Crystal Caves HD level editing community did it again...💎

This time, recreated all 3 episodes of Secret Agent for which includes 48 levels!!

That's freaking amazing!!! 😲

Collection:
https://t.co/BV1uF8JslA


6 25

Look at this giant thing. It´s our hub level for Lost Drone and I am currently designing the environment! 😅

1 11