画質 高画質

I have recently been playing Phasmophobia, and it's VERY fun. So I decided to draw up some fan art for a contest that the developers are holding.

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T+8. Day. I think i finally finished the secondary hub's background, and animation, hopefully you guys will like it too(should be a train passing) <3

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Rocket Panda Games acquires Phantom Breaker IP from developer Mages. https://t.co/n1wxqHT5qB

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I’m SUPER ecstatic to share that I’ve started a new position as Developer Advocate at ! 💃🏽🙌🏽😁✨️ I get to work with and many more awesome folks!! 🙌🏽
Maybe this'll pull me back onto Twitter 😆

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Retro Gaming Memory! ❤

Title: Diddy Kong Racing
Developer: Rare
Publisher: Nintendo
Version: Nintendo 64
Year: 1997
Twitter:

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Here's my first recommendation for this week! 🎮👌🏽

Game - Save me Mr Tako - Definitive Edition
Developer -
Publisher -
Genre - Platformer, adventure, action

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Retro Gaming Memory! ❤

Title: Horse Racing
Developer: Chris Hawley
Publisher: Mattel
Version: Intellivision
Year: 1980

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'DNF Duel' is out today, so here's more progress on Data West's demake, 'DNF Duel GB'. This is the title screen, featuring a chibi Striker!

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[Question & Answer Notice]
Tomorrow at 9:00 p.m. (China time), a new Q&A will be published by the Chinese game developers, in which they will respond to questions from players regarding characters' adjustments, costumes, accessories, optimizations, and other relevant topics!

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DNF Duel looks so insanely fun and is just more proof that 8ing is a GOAT'd developer when it comes to fighting games:

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A mock-up of a pitched 3DS re-release of Virtual Boy Wario Land, by the developer Renegade Kid in 2016.

Sadly, the pitch was rejected and aside from some new trademarks, no word on a official re-release or remake of the game has surfaced.

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Retro Gaming Memory! ❤

Title: Ecco: The Tides of Time
Developer: Novotrade International
Publisher: Sega
Version: Genesis/Mega Drive
Year: 1994
Twitter:

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ROFL, AI prompt: "starving indie developer". The 1st doesn't seem really starving to me :D the 2nd and 3rd can work. The last one is more like Picasso indie dev

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📣 We're a Full-Stack working as part of a small development team in our Dept that keeps the NLI's data and collections findable, accessible, interoperable and reusable.

💻 Apply by today at 3pm: https://t.co/NQENzNaIx7

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Ever use that AI tool to give you ideas to make character concepts?

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The developer, Circle Mitei, fits the image of many similar PC-X8 fan groups, making either games or CG galleries for the doujin market. If anything, appropriating one of Japanese PC gaming's best-known franchises saved them from obscurity, even if the game's not as remarkable.

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No matter how much I might ignore them... I keep thinking of these two.

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